Accurig screws up bones in imported Unreal skeleton
I have a custom character exported from Unreal engine and using Accurig extension in CC 4 trying to setup eyes and jaw after following the Youtube videotutorial, Accurig completely screws up the bones..
See the pictures: It removes eye and jaw bone, completely removes all fingers, it adds breastbones and also adds all toes.
The Character is compliant with Unreal exported with FBX 2020 The Character has 3 extra facial bones 2 eyes and 1 for the jaw
Hi doubblesixx,
Thanks for your feedback!
1. AccuRIG will bind mesh into RL bone skeleton structure, you'll see the facial bone & finger bone after you finished the bind skin process.
2. After bind skin process finished, the RL bone skeleton structure will become the HIK bone of your character, that's why you got the breast bones or toe bones.
Calvin
Reallusion
1
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