Votes
0
Product:
Character Creator 4
Version:
4.52
Status:
Active
Issue 11815
3DS Max CAT Retargeting Issues
If I export a character from Character Creator, import it into Max with the CC Auto Setup, and apply an ActorCore animation to it (via FBX import), everything works fine.

If I export a character from Character Creator, import it into Max, and rig it with a CAT rig using the CC Auto Setup, everything works fine.

HOWEVER, if I try to apply an ActorCore animation to that CAT rig (with Max’s Capture Animation tool) I get some serious problems in the arms.

And yes, I am using the CAT Rig Mapping file you provided, and followed the tutorial.
(https://actorcore.reallusion.com/learn-and-support/my-software/3dsmax)

The clavicle is all weird and somehow the hands of the imported bones are offset from the CAT rig. Screenshots attached.

I’ve tested it on a straight export of CC’s Kevin model, so it should be reproducible by anyone.

Oh, and the animation I am testing this with is “walk_normal_m.fbx”

Thanks.
OS: Windows 11
Attachment:
  • CAT_CC_Madness-1.jpg
  •  1
  •  41
Submitted bygeoffkornfeld3d Feb 17, 2025
1
COMMENTS (1)
geoffkornfeld3d Feb 22, 2025
Small update: Before hitting Capture Animation button on the Capture Animation dialog, you can rotate the pivots of the incoming Clavicles and Upper Arm bones -90º on the Y axis, and that will make the skinning work properly -but that messes up the animation.

Also, the toe bones need to be rotated as well, 180º, but the animation doesn't really rely on those.
1