How it works:

 
A. Convert the material files & prop files into texture files.
B. Edit and Merge those texture in photo editing program (i.e. Photoshop).
C. Update the texture files back into prop files.
 
For more details, please follow the step-by-step instructions below.

A.

Convert the material files & prop files into texture files
 
1. Click the Set tab and load a 3D object into the viewer (i.e. Plane_A), Use a plane prop to see the texture easier.
 
 
2. Choose Plane_A. Click Load Material to Load Material from your Material Library, and make sure which textures that you want to use.
 
 
3. Select on Diffuse and Opacity Channels and Click the Launch button to load the texture into your Photo Editing Program (i.e. Photoshop).
 
 

C.

Edit and Merge those texture in photo editing program

 

(EX. Photoshop).

 

1. Load the car, and execute the Pick Material function to get the part of the car that you want to edit (i.e. the hood).
 
 
Select the Diffuse Channel and Click the Launch button to load the texture into your Photo Editing Program (i.e. Photoshop).
 
 
2. Combine these textures in your Photo Editing Program (i.e. Photoshop).
 

C.

Update the texture files back into prop files
 
1. After you finish with Photo Editing save your file and return to your iClone Program.
 
2. Click the Update button to Update the texture that you just created.
 
 
You can now see the new look of your car!
 
 

D.

Get more Custom Decal texture
 
 
 
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