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How it works: |
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A. |
Convert the material files & prop files into texture files. |
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Edit and Merge those texture in photo editing program (i.e. Photoshop). |
C. |
Update the texture files back into prop files. |
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For more details, please follow the step-by-step instructions below. |
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A. |
Convert the material files & prop files into texture files |
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1. |
Click the Set tab and load a 3D object into the viewer (i.e. Plane_A), Use a plane prop to see the texture easier. |
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2. |
Choose Plane_A. Click Load Material to Load Material from your Material Library, and make sure which textures that you want to use. |
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3. |
Select on Diffuse and Opacity Channels and Click the Launch button to load the texture into your Photo Editing Program (i.e. Photoshop). |
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C. |
Edit and Merge those texture in photo editing program |
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(EX. Photoshop). |
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1. |
Load the car, and execute the Pick Material function to get the part of the car that you want to edit (i.e. the hood). |
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Select the Diffuse Channel and Click the Launch button to load the texture into your Photo Editing Program (i.e. Photoshop). |
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2. |
Combine these textures in your Photo Editing Program (i.e. Photoshop). |
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C. |
Update the texture files back into prop files |
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1. |
After you finish with Photo Editing save your file and return to your iClone Program. |
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2. |
Click the Update button to Update the texture that you just created. |
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You can now see the new look of your car! |
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D. |
Get more Custom Decal texture |
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