How to puppeteer your monster’s face and its body parts.
The UI of the Puppet Controller |
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Go to Actor > Avatar, and select a monster. Go to Set > Props and drag the Puppeteer Controller to the stage. You will then see the Avatar Toolkit panel, and you can drag the control point to practice and preview your puppet animation result. You can also individually control the monster’s Facial Expression, Eyes, Eyebrows, Ears, Fins and Tails. |
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of the timeline and the control point will remain at the last location). This design allows you to practice and | ||||
record your next session more easily. | ||||
If you prefer key-to-key animation editing, the Add Key tool is a good alternative which allows you to freely move and time your animation better. You can access Recorded Clips and Keys from thier corresponding Timeline - Animation tracks. |
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1. Facial Expression Control Panel |
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2. Eye Control Panel |
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If you want to apply more than one pair of eyes then you can click All to control all of them. |
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3. Eyebrow Control Panel |
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4. Ear Control Panel |
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5. Fin/Tail/Wing Control Panel |
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6. To further adjust your recorded animation, you can go to Timeline and edit the clips. First turn the "Object Related Track" option on, press Q to choose the "Selection Tool", then hold down the Ctrl key and click on targets so that you can open multiple timeline tracks. Turn the "Object Related Track" off first if you need to access the animation track for clips editing. |
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