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A. Combine floor systems |
Much like assembling a puzzle, place the ground planes together to manipulate it as one unit. |
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Our ground planes use 2000 as a base unit. Therefore, you can use the Transform tool to easily link each floor seamlessly without fine-tuning. |
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Place the ground planes via the Move Transform menu, arrange in many different combinations in order to create a customized terrain. |
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Hint |
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When you need to use smaller grounds, you can adjust the ground size and tile UV to solve this problem. |
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B. Attachable Building Block System |
Import various buildings and position them as you like. |
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Hint |
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When combining Building, part of the shop may be covered by building walls. You can make Opacity textures for the building to solve this problem. |
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Make a Opacity texture (The black area will not be displayed), and load Opacity Channel. |
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The shop will no longer be covered. |
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C. Adorn your city |
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Import floors, buildings, street lamps, phone booths and cars to arrange your street block. |
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D. Manage your project |
When there are many props in a scene, we sometimes need to attach props to make it easier to move as one unit. |
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Arrange the props to the position that you want them to be. |
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Choose a prop, and click the Pick Parent button. |
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After the Pick Parent button is clicked, the mouse cursor will change (as the picture below). Click another prop (e.g.Connected 03). |
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The Shop is now attached to Connected 03. Any transformations to Connected 03 will also be made to the Shop. (Note: The Hierarchy for attaching is limited to one level only.) |
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When there are many props under one Parent, we can merge props. |
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Choose the uppermost Prop and click the Merge button. |
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That group of props will be merged into a single prop. |
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