甲尚科技台灣區部落格 | 欣賞其他用戶精彩的使用案例與最新消息!
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最新版本

  • 版本:4.41 (4.41.2812.1)
  • 發行日期:2024-04-17
  • 檔案大小:142 MB
v4.4 (4.4.2405.1) 2023 年 12 月 6 日 正式發布
新增並增強部分功能。
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v4.33 (4.33.2315.1) 2023 年 11 月 16 日 正式發布
錯誤修正。
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v4.33 (4.33.2302.1) 2023 年 11 月 6 日 正式發布
部分錯誤修復與功能添加。
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v4.32 (4.32.2212.1) 2023 年 10 月 16 日 正式發布
ZBrush Face Tools 1.0 相容。
v4.31 (4.31.2001.1) 2023 年 8 月 2 日 正式發布
錯誤修正。
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v4.3 (4.3.1815.1) 2023 年 6 月 19 日 正式發布
透過最新發布的 Headshot 2.0 外掛程式,從任何網紋生成 3D 頭部。此外,也新增了一些附加功能與錯誤修正。
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v4.23 (4.23.1722.1) 2023 年 5 月 23 日 正式發布
附加功能與錯誤修正。
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v4.22 2023 年 4 月 13 日 正式發布
錯誤修正。
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v4.21 (4.21.1515.1) 2023 年 3 月 16 日 正式發布
附加功能與錯誤修正。
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v4.2 (4.2.1421.1) 2023 年 2 月 23 日 正式發布
新增的動態皺紋系統專為任何欲升級 3D 角色和虛擬化身、數位人的專業人士與行業而設計,更擬真 ; 由臉部表情變形即時觸發,添加精緻的皺紋表情,讓您的虛擬數位人更具真實魅力。操作直覺、可自定義,並且能夠立即升級您現有的 CC 角色。
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v4.12 (4.12.1125.1) 2022 年 11 月 29 日 正式發布
Content Manager 錯誤修正。
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v4.12 2022 年 11 月 17 日 正式發布
附加功能與錯誤修正。
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v4.1 2022 年 9 月 29 日 發佈
添加了用於自由綁定角色的 AccuRIG、匯出細分的高分辨率電影角色、優化和細化群眾角色,並提供多項功能加強與錯誤修復。
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v4.02 2022 年 7 月 20 日 發佈
部分功能添加與錯誤修復。
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v4.01 released on June 1st, 2022
部分功能添加與錯誤修復。
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v4.0 released on May 12th, 2022 - 正式發佈
Character Creator 4 (CC4) 徹底改變了現有的角色創建工作流程,從頭開始到最終的渲染,藝術家們將不再侷限於 CC 基礎角色 - 任何綁定好的 Biped 模型都可以在 CC4 中匯入、角色風格化和臉部綁定。也就是說透過與 iClone 8 運動控制系統的無縫串接,任何東西都可以成為角色。
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更多之前 CC 的版本歷史(英)
4.4.2405.1
v4.4 (4.4.2405.1) 2023 年 12 月 6 日 正式發布
新增並增強部分功能。
4.33.2315.1
v4.33 (4.33.2315.1) 2023 年 11 月 16 日 正式發布
錯誤修正。
4.33.2302.1
v4.33 (4.33.2302.1) 2023 年 11 月 6 日 正式發布
部分錯誤修復與功能添加。
4.32.2212.1
v4.32 (4.32.2212.1) 2023 年 10 月 16 日 正式發布
ZBrush Face Tools 1.0 相容。
4.31.2001.1
v4.31 (4.31.2001.1) 2023 年 8 月 2 日 正式發布
錯誤修正。
4.3.1815.1
v4.3 (4.3.1815.1) 2023 年 6 月 19 日 正式發布
透過最新發布的 Headshot 2.0 外掛程式,從任何網紋生成 3D 頭部。此外,也新增了一些附加功能與錯誤修正。
4.23.1722.1
v4.23 (4.23.1722.1) 2023 年 5 月 23 日 正式發布
附加功能與錯誤修正。
4.22
v4.22 2023 年 4 月 13 日 正式發布
錯誤修正。
4.21.1515.1
v4.21 (4.21.1515.1) 2023 年 3 月 16 日 正式發布
附加功能與錯誤修正。
4.2.1421.1
v4.2 (4.2.1421.1) 2023 年 2 月 23 日 正式發布
新增的動態皺紋系統專為任何欲升級 3D 角色和虛擬化身、數位人的專業人士與行業而設計,更擬真 ; 由臉部表情變形即時觸發,添加精緻的皺紋表情,讓您的虛擬數位人更具真實魅力。操作直覺、可自定義,並且能夠立即升級您現有的 CC 角色。
4.12.1125.1
v4.12 (4.12.1125.1) 2022 年 11 月 29 日 正式發布
Content Manager 錯誤修正。
4.12
v4.12 2022 年 11 月 17 日 正式發布
附加功能與錯誤修正。
4.1
v4.1 2022 年 9 月 29 日 發佈
添加了用於自由綁定角色的 AccuRIG、匯出細分的高分辨率電影角色、優化和細化群眾角色,並提供多項功能加強與錯誤修復。
4.01
v4.02 2022 年 7 月 20 日 發佈
部分功能添加與錯誤修復。
4.01
v4.01 released on June 1st, 2022
部分功能添加與錯誤修復。
4.0
v4.0 released on May 12th, 2022 - 正式發佈
Character Creator 4 (CC4) 徹底改變了現有的角色創建工作流程,從頭開始到最終的渲染,藝術家們將不再侷限於 CC 基礎角色 - 任何綁定好的 Biped 模型都可以在 CC4 中匯入、角色風格化和臉部綁定。也就是說透過與 iClone 8 運動控制系統的無縫串接,任何東西都可以成為角色。
3.44
v3.44 (3.44.4709.1) 2021-11-15 發佈
些許錯誤修復。
3.44
v3.44 (3.44.4702.1) 2021-11-04 發佈
多項增強功能和錯誤修復。
3.43
v3.43 (3.43.4315.1) 2021-07-29 發佈
與適用於 NVIDIA Omniverse Audio2Face 的 CC Omniverse Connector v3.43 兼容,這是一款基於 AI 的應用程式,可僅從音源生成臉部動畫。更多詳細資訊請參考CC3.43 論壇
3.42
v3.42 (3.42.4225.1) 2021-06-29 發佈
一些錯誤修正。更多詳細資訊請參考CC3.42 論壇
3.41
v3.41 (3.41.4008.1) 2021-04-12 發佈
最新推出的 CC Omniverse Connector 免費更新為 NVIDIA Omniverse 增加了具有動作和無限創意變化的完整角色生成系統的功能。USD (通用場景描述)工作流程以及與 NVIDIA 3D協作和仿真平台的整合,簡化了數位虛擬人的創作和動畫製作。更多詳細資訊請參考CC3.41 論壇
3.4
v3.4 (3.4.3924.1) 2021-03-24 發佈
全新的 Smart Hair 系統提供數位虛擬人更多擬真且性能友善的頭髮、眉毛及鬍鬚調整。透過這些組件設計和 Smart Hair 著色器,用戶可以輕鬆創作頭髮變化並增加頭髮素材。全新的 ExpressionPlus (ExPlus) 適用於 CC3+ 角色,與 Apple ARKit 混合變形完全兼容,並提供最佳的臉部表情呈現。更多詳細內容請參考 CC3.4 論壇
3.32
v3.32 (3.32.3312.1) 2020-09-22 發佈
幾個增強功能和錯誤修復。更多細節,請參閱CC3.32 論壇
3.31
v3.31 (3.31.3301.1) 2020-09-02 發佈
新實施的 Substance Painter 工作流程。幾個增強功能和錯誤修復。更多細節, 請參閱CC3.31 論壇
3.3
v3.3 (3.3.3122.1) 2020-07-23 發佈
在此版本中,Character Base (CC3+) , 導入新一代數位虛擬人系統以及SkinGen 可以比以往更輕鬆地為不同年齡、性別和種族的角色創建皮膚細節和化妝效果。 完整系列的高階數位虛擬人輔助工具 也已經正式發布,提供您最大的視覺品質和生產力。更多細節, 請參閱CC3.3 論壇
3.22
v3.22 (3.22.2618.1) 2020-02-20 發佈
與即將推出的 Smart Gallery 外掛程式兼容,以直覺的方式管理內容素材。並增強一些功能和修復錯誤。有關更詳細的新功能,請參閱CC 3.22論壇
3.21
v3.21 (3.21.2423.1) 2019-12-25 發佈
多項功能的強化及修正。有關更詳細的新功能,請參閱CC 3.21論壇
3.2
v3.2 (3.2.2318.1) 2019-11-18 發佈
在3.2版中,Character Creator 3D Human Characters 配備了用於皮膚,眼睛,牙齒和頭髮的 Reallusion 數位人體著色器,以及 SSS(次表面散射)和 Micro Normal 技術。 為了使逼真的數位人像呈現自然的面部表情,此版本中增強了 CC3 表情數據。有關更詳細的新功能,請參閱CC 3.2論壇
3.11
v3.11 (3.11.2102.1) 2019-09-10 發佈
在此修正版中修復了許多錯誤。有關更詳細的新功能,請參閱CC 3.1論壇
3.1
v3.1 (3.1.2019.1) 2019-08-29 發佈
CC 3.1 可以輕鬆使用編輯工具優化外部素材,包括動畫引擎(例如 iClone )和遊戲引擎(例如 Unreal, Unity )在內的第三方工具增強了許多輸出功能,重新設置 iAvatar 、FBX 輸出的高級自定義設置,用於不同的引擎(例如 Unreal 手部和腳的 IK )。有關更詳細的新功能,請參閱CC 3.1論壇
3.04
v3.04 (3.04.1422.1) 2019-03-13 發佈
CC 3.04 版包括數個全新功能、改善與錯誤修正。例如改善了變形滑桿載入時的效能,並修正了 CC3 啟動速度太慢的問題,大幅縮短程式開啟的時間。在新增功能方面,M3 / V3 角色已新增至自動變形工具,可保持角色姿勢以便使用 GoZ 與 OBJ 輸出功能。新增 "手部姿勢" 內容類型,內建七十一種免費手部姿勢等等。此外,新增數個為 Unity/Unreal 製程所做的更新,讓自動流程更為順暢。"自動設定腳本及插件" 也將隨此版本的更新一起釋出。
3.03
v3.03 (3.03.1205.1) 2018-12-11 發佈
增強功能和修復錯誤。
3.02
v3.02 (3.01.1016.1) 2018-11-01 發佈
CC 3.02 包含 Transformer 和 Content 的更新和錯誤修復。
3.0
v3.0 (3.0.0927.1) 2018-09-27 發佈
2.3.2420.1
v2.3.2420.1 patch released on 2017-12-21
Enhancement: Compatible with iClone 7.2. Fixed Bugs: Deformities arising from the use of Ayaka hand morphs on CC 1.5 embed characters. Forum
2.3.2420.1
v2.3.2420.1 patch released on 2017-12-21
Enhancement: Compatible with iClone 7.2. Fixed Bugs: Deformities arising from the use of Ayaka hand morphs on CC 1.5 embed characters. Forum
2.2.2314.1
v2.2.2314.1 patch released on 2017-11-16
Enhancement: Compatible with iClone 7.1. Fixed Bugs: FBX export to Lightwave not working properly. Feedback Tracker
2.12.2104.1
v2.12.2104.1 patch released on 2017-09-18
Fixed Bugs: CC2 crashes when exporting character as iAvatar for iClone 6. Feedback Tracker
2.11.1918.1
v2.11.1918.1 patch released on 2017-07-18
Fixed Bugs: Character Creator UI window froze upon initialization, and showed no respond to user's commands for several minutes under specific internet conditions. This was because the Program would run internet checking procedures once the PC was online. Failed to transfer Data between Character Creator, iClone, and CrazyTalk(RLHead), when changing the folder path: Preference > System > Temp Folder. PBR_V1_3MAT is missing the Spread slider under Paint Peel > Edge Peel > Peak Abrasion input channel does not show up when derived from Input for PBR_V1_5MAT and PBR_V1_7MAT Use Inputs is now the default setting for Mesh Data for RL materials [PBR_V1_3MAT, PBR_V1_5MAT, PBR_V1_7MAT] Default values for Edge Peel > Peaks & Pits have been adjusted.
2.1.1814.1
v2.1.1814.1 patch released on 2017-06-20
New Features: New "Flip Normal Y" option for Normal map channel. Integrated new AO (HBAO+) under the visual panel. Added Temporal Anti-Aliasing (Alpha) option in the Preference panel to smooth out jagged edges in the viewport. Now compatible with SBSAR files made with Substance Designer 6. Enhancements: Double right click on texture channel icon to Adjust Color. Adjusting sky property is fully integrated with IBL interface, making the compositing process so much easier. Icon in the toolbar for IBL rotation. Feedvack Tracker Downgrading iAvatar to iClone version 6.5 and CC version 1.52 will still maintain hide mesh information. Feedvack Tracker Images will be in lossless format when embedded in FBX files or exported as textures. Feedvack Tracker When RL materials [PBR_V1_3MAT, PBR_V1_5MAT, PBR_V1_7MAT] are flattened, its textures will be fed into later iterations of RL material input channels. Thus, the appearance of the cloth will not change when RL materials are reapplied and will not default to blue. Added loading progress message when the application is initialized. Fixed Bugs: Launches degraded and lossy JPG textures to the image editor. Feedvack Tracker *See the entire Release Note of Character Creator 2.1 Here.
2.01.1710.1
v2.01.1710.1 patch released on 2017-05-11
Enhancements: Appearance Editor will automatically only open one, instead of multiple sections, by default. Normal maps will be saved in losseless compression when saving a FBX file. The Default Calibration movements now include an A pose at the 20th frame. Models sent via the Sketchfab uploader will be set to private Draft Mode. The default bone size is set to 5 when the Pose Editor is activated. Metallic Alpha map for Unity, now exports to the "texture" folder. Fixed Bugs: Errors occur when the Floor Contact is enabled and the model is uploaded to Sketchfab. Glow texture does not automatically fill into the Substance Emissive input.
2.0.1516.1
v2.0.1516.1 patch released on 2017-03-16
New Features: New real-time PBR shading system for rendering realistic Metallic and Roughness effects. With the new Image Based Lighting (IBL) system, one can use an HDR image to conveniently simulate real-world lighting. IBL has the following features:
- Supports Independent Ui for Adjust color - IBL Light hot key Shift+I for easy manipulation. - Painlessly swap out the IBL image via the Atmosphere panel. Provided a Visual panel for selecting whether to use the real-time AO (Ambient Occlusion) or the user's imported AO for adjustment. Provided a Visual panel for adjusting better shadows let models pop with robust 3D look and feel. New easy button for uploading to Sketchfab. Turning on Mipmap gives much better anti-aliasing visual result, especially you can see smooth hair render on fine detailed meshes. New Zoom to Mouse Position option under Preference allows one to zoom in out of the scene while centering on the cursor. New Quick Thumbnail Generation can save more time when adding objects to the library due to more performant screenshot and thumbnail creation. Enhancements: Clothes, hair, and shoes can now enable or disable Conform Clothing, letting one choose to have the object maintain its original form or conform to the shape of the body underneath. - When enabled and using Reset to Default, the shape will return to its edited state. - When disabled and using Reset to Default, the shape will return to its original state. Updated version of Export iAvatar can export for Character Creator 2.0 / iClone 7 or older versions such as Character Creator 1.5 / iClone 6. Export to FBX now supports Unreal Engine 4 skeletal structure and normal direction correction for external 3D solutions. One can now freely choose to package all related files when exporting to FBX. Mesh Editor now works for accessory mesh editing, greatly enhancing flexibility. The new CTRL+A hotkey under Mesh Editor mode can select all of the mesh faces at once to increase productivity. Appearance Editor can now import SBSAR files and switch between Traditional/PBR shading systems.By switching to PBR_V1_3MAT, PBR_V1_5MAT, or PBR_V1_7MAT for the selected cloth, Character Creator 1.5 decals and patterns may disappear or deviate from expectation, switch to Traditional mode to maintain the same appearance under Character Creator 1.5) - PBR_V1_3MAT provides the following Color ID: Base, Red, and Green. - PBR_V1_5MAT provides the following Color IDs: Base, Red, Green, Blue, and Cyan. - PBR_V1_7MAT provides the following Color IDs: Base, Red, Green, Blue, Cyan, Yellow, and Magenta. (By switching from a higher number of Color IDs to a lower number, excluded materials will disappear. By switching from a lower number of Color IDs to a higher number,real-time performance may suffer.) Appearance Editor can now switch between sub-graphs and allows the saving of presets which can be stored and reapplied later. Expanded the number of male and female poses under the Calibration menu. A CCproject can now be set as the default project scene upon initiation of Character Creator. Added parameters under the Modify panel to edit the displacement settings. Product version number will now be displayed in the lower left-hand corner of the Content Manager thumbnail. Fixed Bugs (For Beta Version): Sync to Sky becomes disabled after the Atmosphere is swapped out. Now the user can swap out the Atmosphere and Sync to Sky will re-enable itself for improved usability. Switching between CCProjects will not change out the environment, only the avatars. IBL light hotkey has changed to Shift+I eliminating the incompatibility issues of international keyboards. Fixed the issue where AO maps will only effect IBL created shadows. Fixed an issue where the glow effect disappears after importing an image into Material > Texture Settings > Glow channel. Fixed an issue where the texture map disappears after importing a PNG file into Material > Texture Settings and using Adjust Color > Image Invert. Fixed a crash issue when adjusting the iris color in Appearance Editor and saving the avatar. Feedback Tracker *See the entire Release Note of Character Creator 2.0 Here.
1.54.3106.1
v1.54.3106.1 patch released on 2017-07-10
Fixed: Watermark appears in Character Creator on purchased iAvatars with morph sliders.
1.52.2204.1
v1.52.2204.1 patch released on 2016-10-05
New Features: iMotionPlus can now be exported with the character in FBX format. The improved exporter lets one adjust the animation frame-rate when exporting an animated character. Know More Auto Hide Mesh function, with a simple click of a button, inner meshes of layered clothing are hidden from view. Know More Enhancements: Added quick switch between Conforming Cloth and Cloth Layer Settings. The "Hide Inner Mesh" option in the "Conforming Cloth" panel now became "Resume to Content Settings" in the "Cloth Layer Settings" panel, which makes it easy to work with cloth layer changes. Added "Universal T-pose Editing" option when exporting FBX. Know More - Check it on to include T-Pose alignment for round-trip editing when creating CC assets using other 3D tools. - Unchecked it if you wish to purely export the character and selected motion to other 3D tools, for example, publishing your character to Sketchfab. Enhance the mechanism of DRM verification, which improves the verification speed while less error prone. Know More Fixed Bugs: Character Creator FBX export for Lightwave unusable. Feedback Tracker Sculptris OBJ files crash CC 1.51. Feedback Tracker CC 1.51 crashes when importing OBJ file that was previously exported from Sculptris / Blender to create a morph Slider. Feedback Tracker *The option "Keep Vertex Order" must be checked when exporting the OBJ in Blender CC character's clothes can't display correctly in iClone project. Feedback Tracker CC cloth not conforming to the character when sent to iClone 6 PRO. Feedback Tracker The actor's eyes and teeth visual defect after having dragged in custom morph sliders. Feedback Tracker Failed to display Substance items for cloth when changing the type from hair to cloth. Feedback Tracker
1.51.2001.1
v1.51.2001.1 patch released on 2016-08-04
Fixed: Wrong DRM checking caused Appearance Editor to slow down. Fixed: Loading ccProject or iAvatar containing sliders created from iAvatar or rlHead with DRM, would sometimes prompt an incorrect message in the Validate DRM window. Fixed: Using a .rlHead without an internet connection would show a watermark. Fixed: When a watermark displayed, using the Calibration tool would prompt an unnecessary message. Fixed: After double-clicking a slider to set the value to Zero, the highlight area of character would display the wrong result.
1.5.1913.1
v1.5.1913.1 patch released on 2016-07-14
*Note: Make sure you have updated all the iClone family programs to the latest version (iClone v6.5, 3DXchange v6.5, Character Creator v1.5) before you launch iClone 6. Added: Support CC-compatible FBX to create custom Hair, Cloth, Shoes, Gloves, Accessory and Morph Sliders. Added: Ability to export selected character and it’s outfit in FBX format as a template for asset creation. Added: One can now include calibration or custom motion for skin bind weight testing (available as a FBX export option). Added: New Mesh Edit tool can translate, scale, rotate, hide, and reveal selected mesh face. Added: New Smooth & Relax tools to refine the mesh in Mesh Edit Mode. Added: Users can now change the collision layer order of the clothing by using the Cloth Layer Setting accessible via the Window menu. Added: Soft-Cloth weight map input is now available inside CC under Modify > Physics > Edit Weight Map. Added: Cloth, gloves, and shoes thumbnails now have category and collision layer display. Added: The enhanced Calibration function allows you to keep the calibrated posture even after closing its window. Added: Importing or drag and dropping an iMotion into CC will apply the first frame of the animation to the character as a still pose. Added: Pose Editing is now available inside CC under the Edit menu. Added: Importing ccProject or iAvatar will give one the option to merge specific parts or replace the current project, eg. only apply the outfit to the existing character. Added: Added a scene manager with new additional "X-Ray" and "Wireframe on Shaded" viewing mode. Added: Added ability to select a specific item inside overlapping objects via the right mouse button context menu. Added: Edit Contact settings for the Hands and Feet can now be accessed in the modify pane Added: Floor grid now available, useful for adjusting the positions of floor contacts. Added: Traditional iClone texture settings in the Material Tab for custom textures. Added: Export OBJ with quad mesh for better mesh subdivision in the case of mesh smoothing and high poly sculpting. Enhanced: The character will preserve the Calibrated posture even after closing the Calibration window. Enhanced: A direct download button will now appear in the pop-up window when you apply a ccProject or iAvatar which you have already purchased but have not yet properly installed. Enhanced: Modified the symmetry of the skeleton, mesh, and the arm angle of T-pose characters. Fixed: Double click on file to launch CC does not open that file. Fixed: Error message Can Not Find File appeared when delete slider from Custom folder if this slider has deleted from Template folder. *Additional Information: Upon export, Character Creator will produce an "FBXKey," this DRM related file will contain skeleton scale, mesh orientation, and other important information. This file will help detail out the discrepancies between CC and other 3rd party software. Therefore, users are strongly encouraged to maintain this file for the purpose of technical support. Previous versions of FBX used for rigging and cloth creation may not be backwards compatible. If you have a need to fix a specific file you can contact the Reallusion development team, but successful re-compatibility is not a guarantee. *See the entire Release note of iClone family Here.
1.43.1626.1
v1.43.1626.1 patch released on 2016-04-27
Fixed: Applying preset to DRM Avatar showed "Slider not Found". Fixed: Saving accessory showed empty thumbnail. Fixed: RLHead import option had two options for Import Texture: "Head Only" and "Head and Body", same result for each option.
1.42.1523.1
v1.42.1523.1 patch released on 2016-03-29
Added: Link for online feedback system in the Menu. Added: Adjust Substance synchronization option in Preferences. Fixed: Crashed when closing application in Windows 7. Fixed: Gloves didn't save correctly. Fixed: Unable to save Skin preset. Fixed: OBJ had wrong Normal when exporting from Character Creator. Fixed: Applying Morph preset caused crash when not selecting a character. Fixed: Crashed when Replaced file deleted Original file. Fixed: Some ccHairs are unable to use the Appearance editor. Changed: Importing RLHead into Character Creator will also apply Normal and Specular maps from RLHead file.
1.4.1402.1
v1.4.1402.1 patch released on 2016-02-02
*Note: Make sure you have updated all the iClone family programs to the latest version (iClone v6.4, 3DXchange v6.4, Character Creator v1.4) before you launch iClone 6. Added: Ability to direct export character mesh to Obj file if you have purchased 3DXchange 6 PRO / Pipeline. Added: Create Morph Slider from Obj, .iAvatar and current morph. Added: Bake slider function that flattens the morph which is useful in making extreme body proportion. You no longer need to bring character in and out of Character Creator. Added: Ability to key-in numeric value larger than 100 (up to 999) for individual Morph Slider. Added: New file format support: ccSlider & ccCustomSlider which contain character morph data. Added: Ability to delete custom created Morph Slider. Deleted Morph Slider is moved to the Recycling Bin. Added: Ability to refresh Morph Slider. Any changes made to the Morph Slider file in the Windows file explore can be reflected immediately by pressing the refresh icon. Added: Submission tools for developers to easily sell the correct ccSlider and ccProject content. Changed: Importing RLHead from CrazyTalk 8 into Character Creator will keep the original head morph shape. - If the Character Creator is closed when you exported RLHead using CrazyTalk 8, it will open up Character Creator with default body morph. - If the Character Creator is opened when you exported RLHead, it will directly replace the head mesh with the one from CrazyTalk 8 without altering the body morph. *See the entire Release note of iClone family Here.
1.3.1218.1
v1.3.1218.1 patch released on 2015-12-18
*Note: Make sure you have updated all the iClone family programs to the latest version (iClone v6.3, 3DXchange v6.3, Character Creator v1.3) before you launch iClone 6. Added: Provide DirectX9 graphics mode selection for Character Creator. However, real-time smoothing is not supported. Fixed: iClone initiation failed when launched from Character Creator if the computer user name includes non-English characters. Fixed: Wireframe button status not updated under certain conditions. Fixed: Minimized iClone window does not revert when iClone is launched from Character Creator. Fixed: Light gizmo remains in 3D view when using the "/" key and when morph items are modified. Fixed: Foot morph data lost when high heel shoes are removed. Fixed: High Dynamic Texture doesn't import to iClone correctly when the Appearance Editor is not unloaded in Character Creator. *See the entire Release note of iClone family Here.
1.21.1008.1
v1.21.1008.1 patch released on 2015-10-14
Fixed: Unable to unload Appearance Editor for CC Character hair. Fixed: Tuning of material cannot be seen after export selected object if Appearance Editor is not first unloaded.