Japanese Style Manga Anime Complete Solution!
Unlock a Manga Creator for iClone7. Full Tutorial - Design, import to Character Creator 3, include facial expression. Customize body shape, morphs, costume and clothing in CC3. Vroid Manga head link to CC3 Body. Let the Manga head to talk and have facial expression, and CC3 body to move. Import character from Vroid to Iclone. Step by step tutorials. If you are 100% followed, sure it works! Create unlimited cute Manga character with Vroid, and import them into iClone 3D animation software! Real-time keyboard strokes and mouse click on-screen. 100% step by step. If you follow every steps in this tutorial, it works. Software involves in this tutorial: 1. Blender 2. Vroid Studio 3. Reallusion iClone 4. Reallusion 3DXchange 5. Character Creator 3 Download Blender: https://www.blender.org/download/ Download Vroid Studio: https://vroid.com/en/studio/ =================== Blender glTF 2.0 Importer =================== gltf-blender-importer-master Download link: https://github.com/ksons/gltf-blender-importer Installation Click the "Download Add-on" button above to download the ZIP containing the add-on. In Blender, navigate to File , User Preferences... , Add-ons (or Edit , User Preferences... , Add-ons) and install that ZIP with the Install Add-on from File... button (or Install... button). Then type 'glTF' in the search bar and tick the checkbox next to KSons' glTF 2.0 Importer to enable it. You can now import glTFs with File , Import , KSons' glTF 2.0 (.glb/.gltf). IF YOU ARE UNABLE TO INSTALL gltf-blender-importer-master THROUGH BLENDER? Solution is here: Extract the zip file of gltf-blender-importer-master, then, you will get a folder in the content: io_scene_gltf_ksons Enter this folder: C:\Program Files\Blender Foundation\Blender 2.82\2.82\scripts\addons Copy and paste io_scene_gltf_ksons folder into C:\Program Files\Blender Foundation\Blender 2.82\2.82\scripts\addons
By Freedom Arts - 3D Animation
3DXchange 6.5 Tutorial - Importing Daz Genesis 3 Characters to iClone
Thanks to an update to 3DXchange, Daz users are now able to import their Genesis 3 characters to iClone! That means a massive library of Daz Genesis 3 characters can now be easily brought into iClone and animated using iClone's powerful animation tools. The updated DUF file that comes with the Daz Extension imports in all the facial blend shapes for full and detailed facial expressions and automatic lip-sync. This tutorial will walk you through the process of how to convert your character in 3DXchange and touch up the materials, foot & hand contact, and more!
By Reallusion
iClone 6.5 Tutorial - 3DXchange to Sketchfab
Sketchfab is an excellent tool for showing off your 3D models and their animations, and Character Creator is one of the industry's most intuitive and powerful tools for producing your own custom character models. This tutorial shows you just how simple and easy the pipeline is to get your own custom models from iAvatar format and transfer them into FBX format to get published in Sketchfab. You'll also learn about how you can add custom motions to really show off your models to the max!
By Reallusion
Iclone Daz 3d pipeline Character Creation
Going from daz to iclone using the pipeline to make characters!ENJOY!
By gettaroboshinwun
Renderosity, Poser & Daz Characters to iClone 6
Still getting lots of questions about importing older characters (non-Genesis) into iClone 6 via 3dXchange. This covers an older bipedal Male in the first part and the Allosaurus model in the second part.
By WarLord720
3DXchange 6 Tutorial - Indigo & Architecture Part 2: Rendering Sketchup Interiors in Indigo
iClone & Indigo make an excellent combination when it comes to rendering your architectural models. By importing any Sketchup model to iClone via 3DXchange, you can make endless modifications to the lighting, materials, and scene setup, and then send your scene to render in Indigo. In this 2-part tutorial, you'll learn how to prepare and optimize free Sketchup models from 3D Warehouse, and then use some various tools and techniques to create all sorts of unique render results. This video is Part 2, and covers the various shader, lighting, and material settings that you can use to enhance the appearance of your scene in your Indigo renders.
By Reallusion
3DXchange 6 Tutorial - Indigo & Architecture Part 1: Optimizing Sketchup Models for Render
iClone & Indigo make an excellent combination when it comes to rendering your architectural models. By importing any Sketchup model to iClone via 3DXchange, you can make endless modifications to the lighting, materials, and scene setup, and then send your scene to render in Indigo. In this 2-part tutorial, you'll learn how to prepare and optimize free Sketchup models from 3D Warehouse, and then use some various tools and techniques to create all sorts of unique render results. This video is Part 1, and covers the optimization and preparation of your newly downloaded model so that it can easily be customized in iClone. This includes grouping props into organized groups, setting pivot points, and merging meshes with identical materials in order to reduce the draw call of your model.
By Reallusion
3DXchange 6 Tutorial - Exporting iClone Content to Unreal Part 3: Purchase & Upgrade
Please Note: Exporting content from iClone or the Reallusion marketplaces to external file formats requires the Pipeline version of 3DXchange 6. In addition to having a vibrant and active user community for both our 2D & 3D software, Reallusion also has a bustling online marketplace full of professional production assets such as character models, animations, complete scenes full of high quality props, and more! This 3-part tutorial covers how to export content from iClone to external tools such as Unreal, which is covered here. You'll learn about the difference between iContent & Export liceneses, and also about how you can use the 3DXchange 6 Pipeline to bring this huge library of content to your very own project in an external tool. This video is part 3, which demonstrates how to purchase developer content from the Marketplace, and then upgrade it to an Export License from an iContent License in order to export it into Unreal Engine.
By Reallusion