Cartoon Animator 4.5 - 2D Animation & Transparent Footage for All Video Makers
From version 4.5, Cartoon Animator supports both transparent video (MOV) and image sequence (PNG) export, while providing useful features such as exporting selected items for fast video compositing, Fit-to-Object-Size output for optimized video editing, and much more. This update allows video makers to easily add visual effects to animated items, along with compositing 2D animation with video on all major video editors.
iClone Motion Link | 3D Motion Editing for 2D Animation | Cartoon Animator
Cartoon Animator expands the creative possibilities with 3D motions for 2D animation. Motion Link is a plugin that links iClone and CTA for real-time a 3D motion pipeline for 2D characters. Users can real-time preview 2D animation with 3D motions from iClone, fine-tune the animation with customizable projection angles, and record the editing process to ensure the best animation quality. **This feature requires iClone, Cartoon Animator & Motion Live 2D plugin.
Cartoon Animator 4.4 - 3D Motion Ready for 2D Animatio
The 3D Motion Converter is finally here! We are happy to announce the launch of CTA 4.4 . This time Cartoon Animator extends its compatibility to 3D Motion, allowing users to import 3D animations and project the motion to 2D characters. More content access with tons of 3D motions for high-quality and diverse character animation. Experience a revolutionary animation approach with our proud advancement for 3D motion to 2D animation!
Learn & Apply 12 Principles of Animation in Cartoon Animator | Free Copies Available
If you have this burning tick in your head telling you to: “Hmmm let’s try animation”, join us and learn how to apply the 12 principles of animation in Cartoon Animator to go from beginner to advanced. Get this training course taught by 2D Animation 101 for FREE. All you need is to get a copy of Cartoon Animator 4 Pro or Pipeline. And if you already have the software, guess what, you can start training right now for FREE.
Cartoon Animator 4 - CTA Character Animation to After Effects Workflow - Official Demo
Cartoon Animator is the most efficient 2D animation software in the industry. You can rig to animate images, make characters with smooth 360 head turn, employ audio lip sync and expressive facial animations, access vast character and motion resources, control characters with 2D mocap, and wield a comprehensive PSD pipeline to rapidly customize characters. Since version 4.3, CTA adds a powerful pipeline for AE production, and through the AE Script you can reconstruct your exported CTA projects as AE layers, bringing the highest flexibility on final compositing and VFX editing in After Effects.
Cartoon Animator 4.2 - Unified Mocap for Face, Body, Hand and Puppet
Motion LIVE 2D is pioneering the way to blend 3D motion capture devices to 2D animation. The motion capture plugin for Cartoon Animator adds an array of mocap gear and the ability to easily set up any drawing, character or creature as a live digital puppet with real-time animation. Make the move with Motion LIVE 2D and go from keying poses to capturing performances.
XP-Pen Animation Challenge - CHANGE
Hello Xfans, the first animation contest from XP-Pen has begun. The theme of the animation contest is 𝘾𝙃𝘼𝙉𝙂𝙀. CHANGE is happening all the time. It can be as big as stone age becoming digital world, it can be as small as green leaves turning yellow. Time is going, water is flowing, birds are migrating. The only thing that is promised in life is CHANGE. Can you describe a CHANGE that inspired you most in your life, with a short animation? We have prepared a basket of generous prizes for you, meanwhile, we really appreciate Reallusion to sponsor all animation software of the awards. If you're motivated by these generous awards, then start to prepare your animation now!!! For more details of the animation contest, please visit http://bit.ly/2Qgg2GP
Cartoon Animator 4.2 - Hand Mocap WIP Finale
The final episode of CTA 3.2 hand mocap warm up shows the possibilities you can have. Then we will move on to the 2D body mocap chapter. Some said mocap being not practical in animation production. What if you can quickly mocap motions, then fine tune them? How much time will be saved? Stay tuned to find out.