Dear user,
We are happy to announce that Reallusion will have an iClone5 webinar. iClone's Animation Pipeline utilizes intuitive facial and body animation tools that help you to quickly create professional-grade motions for use with your in-game characters. This webinar will focus on using a variety of motion tools within iClone to create custom facial and body animations, then export both animations complete with the character model into Unity 4 for use with the Mecanim animation system.
Trainer:
Kai DeNeve
iClone5 Webinar
- Date: Wednesday, 11 June, 2014
- Time: 17:00 ~ 18:00 PDT
US Time (EDT) : Wednesday, 11 June 2014, 20:00
UK Time (London) : Thursday, 12 June 2014, 01:00
AU Time (Sydney):
Thursday, 12 June 2014, 10:00
Click to check your local time
- Host: Kai DeNeve
- Agenda:
- What are the benefits of iClone to game design students?
- Exploring iClone's selection of comprehensive body motion tools
- Create a professional-grade animation from scratch for use in your next assignment
- Using facial lip-sync and real-time puppet control to create detailed facial animation
- Importing complete body and facial animations into Unity from iClone
- Applying iClone animations to in-game characters in the Unity game engine
- Q&A
|