Intensify scene quality with PBR (Physically-based Rendering) dynamic material content and VXGI Global Illumination that turns a normal 3D scene into a photo-realistic world with Image-based Lighting. Capture and bake 360 degree HDR IBL maps right on the spot from your very own 3D scenes and use them to light the entire stage.
iClone 7 introduces PBR as the new real-time renderer for iClone users. Not only does it deliver amazingly realistic visuals, but it also serves as the new material content standard that helps to maintain a consistent look between iClone 7, 3D game engines, and popular PBR design applications like Substance Painter.
Utilizing NVIDIA’s leading real-time VXGI (Voxel Cone Tracing technology), iClone 7 greatly enhances visual realism by integrating secondary light reflections over diffuse and specular surfaces. Users can quickly and easily level-up their existing projects to achieve superbly fine video renders in a fraction of the time, even when using slower GPU systems. Once you start using Global Illumination, you will wonder how you ever did without it!
Experience a whole new feeling with the same content! Check out the projects below and notice that even though they use simple lighting inside a Cornell Box, they already achieve a high level of realism due to indirect illumination.
Emissive materials are the secret elixir of professional lighting. While they previously could only be achieved through an offline renderer, iClone 7 destroys that barrier by allowing you to use glow maps, particles, dynamic images and video as light sources… all in real-time! You have to see it to believe it!
The Toon Shader helps you easily give a 2D cartoon look to 3D graphics by using cell shading. With Post FX, you can render and create key-able visual effects like color toning, lens blur, sketch, or black & white. Build enhanced and unique atmospheres with advanced lighting effects such as HDR, IBL, and AO. Produce amazing real-time particle effects with preset libraries and emitter controls for smoke, fire, and explosions.
In order to harness the ever-increasing visual potential of rapidly growing real-time GPU technologies, the iClone team has re-engineered iClone 7’s render core, aiming to make it compatible with industry standard shader languages. By utilizing this new Custom Shader architecture, iClone 7 has enriched its rendering capabilities with LUT color grading, shadow matte to turn any mesh to a shadow capture for professional compositing, and HBAO+ for increased sharpness and more precise AO range control.