A custom physics structure may contain several connections, such as Constraint, Pick Target or even Attach. However, sometimes these connections may encounter a sudden transformation of the parts in the structure during the simulation, especially when the Attach feature is used to either construct a custom structure or to customize the appearance of the dummies.
If you encounter the flash of a distorted object when you play back to simulate the result or during the rendering export process, then you need to apply the Reset Scale first to the root of the physics structure to fix this problem.
Each part is at the same level of the tree structure. |
Each part is moved under a parent. |
The sudden transformation happens to the motors when the simulation starts. |
At this time, you may face a dilemma: On one hand, you may want to detach all the distorted parts to produce correct animation but as a result be unable to save the structure. On the other hand you may want to use the attach function for saving the structure which may produce incorrect animations.
IClone (the version after 5.13) provides a feature that solves this issue.
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