Attach is more similar to the traditional Merge function used in previous versions of iClone. However, Attach allows you to modify each node individually in the attached objects. You may then add the combined object into your custom library without destroying the relationship.
We will use a prop to describe the attaching process.
Pick the prop you wish to have become the child in the attaching relationship.
Go to Set/Props/Modify page and scroll to the Attach section, click the Pick Parent button. Alternatively, you may right-click on it and select Attach in the Right-click Menu.
Navigate in the 3D viewer and click on the target object.
a. If you are using any Manipulating Tools, clicking once on either parent or child node will pick the whole group; and double-click on the child to pick it.
b. If you are using any Camera Tools, double-click to pick the whole group. You may only use the Scene Manager to pick the child node.
You may optionally click to pop up the Attach to Sub-Node panel and select the Position option to have the child aligned to the parent instead of adjusting it manually.
Click the button in the bottom of the Content Manger to save the merged object into the library while the attaching relationship is kept as well.
Note:
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You may choose to have the child inherit the Move, Rotate and/or Scale data from the parent object. They are checked by default.
In the following example, the rear tire is already attached to the frame and inherits the move, rotate and scale data of it.
The front tire will now be attached to the frame while the Move/Rotate/ Scale boxes are unchecked for demonstration purposes.
Attach the front tire to the frame with |
Move the frame away |
Attach the front tire to the frame with |
Rotate the frame |
Attach the front tire to the frame with |
Scale the frame |