You can use the following UV Types to wrap a bitmap image around a 3D surface regardless of its original UV coordinates. Simply choose the UV type that fits the topology of your target 3D model the best. Please refer to the Mapping Method for Multi-Material Object section for more information.
UV Type: Planar |
UV Type: Planar |
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UV Type: Planar |
UV Type: Box |
Tile number - adjust the repeat number of the tile in x or y direction or fine tune the texture size. If the number is < 1, it will enlarge the size of the texture. iClone allows the tile number value to be changed in steps of 0.1
UV Offset - offset the texture location on the 3D object to fine tune the size and alignment (can be changed in steps of 0.01)
Rotation - rotate the texturing angle
Offset |
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Initial Appearance |
Offset U: 0.1 |
Offset V: 0.1 |
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Tiling |
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Tiling U: 0.1 |
Tiling U: 5 |
Tiling U: 1 |
Tiling U: 5 |
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Rotate Align: Z |
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Initial Appearance |
Rotate: 30 |
Rotate: 60 |