To rotoscope 3D animation in iClone, you may use the Toon Shader feature. This feature traces the color of every object (Sky, 2D Background and Textures of the 7 channels on objects are excluded), and converts them into cartoon styles. Cartoon rendering and cell shading allows animators to create a flat-looking 3D image with a cartoonish look, typically exemplified in artistically animated movies. You may then profile objects with outlines and blend the Diffuse, Ambient and Specular colors of each object with the color settings of the Toon Shader to convert these objects into three color levels: Light, Midtone and Shade.
With the Toon Shader feature, you are able to trace the outline of objects, and define the color and the width of the outline.
Enabling the Toon Shader
Toon Shader = Off |
Toon Shader = On |
Modifying the Edge
Edge Width = 1 |
Edge Width = 6 |
Edge Intensity = 20 |
Edge Intensity = 100 |
Silhouette Edge = Red, Green and Blue |
Silhouette = Texture Color
(The color is defined by the color of the |
Threshold = 0 |
Threshold = 100 |
Visible Intersection Lines = Off A: The line is vague. B: The line is totally eliminated. |
Visible Intersection Lines = On |
The Toon Stylization feature uses three color levels (Light, Midtone and
Shade)
to present the 3-dimenstional sensations of objects.
You may custom the range of each level to set the objects brighter or darker. The ranges of the levels are as
described as in the illustrations below:
Adjust the Light and Shade color. The midtone color will be auto-generated. |