Exchanging Body Motions and Constraint Results

Unlike iMotion that can only be used for exchanging body motions between characters, MotionPlus is able to include more data, such as Constraint Keys for exchanging. The Look At, Reach, Link and following Path animations can be passed to any standard or non-standard character by using single MotionPlus file.

Constraint - Look At and Path

  1. In iClone, apply a character.
  2. Create body motion for the character.
  3. Have the character walk along a path.
  4. Make the character to Look at a target.

    This character's motion is composed of body motion (motion layer keys if necessary), path keys and look at features.

  5. Open the Collect Clip track of the character and select a range.
  6. Right click within the range the select the Add MotionPlus to Library from the menu.
  7. Activate the Motion and Constraint Keys boxes. Save these items into one single MotionPlus file.
  8. Apply another character into iClone. This character can be either in this project or another new one.
  9. Drag and drop the saved MotionPlus file onto the new character.
  10. Alternatively, you can select the new character and click the Animation >> MotionPlus >> Modify Panel >> Import button and load the MotionPlus file.
  11. You may see that the included motions, as well as the constraint results are applied to the new character, even though the look-at target and the path are removed.

    Note:

    • Please note that the original constraint keys or switches will NOT be kept in the MotionPlus file; only the constraint results will be merged and baked into the file.

Constraint - HIK (Human IK) Link and Reach

  1. In iClone, apply a character and a prop then link the character to the prop.
  2. Apply body motions or setting motion layer keys to the character.
  3. Using the Prop Puppeteering feature to animate the prop. The character will move along because of the linkage.
  4. Make the character to Reach both hands to targets (the targets can optionally contain individual animations).

    This character's motion is composed of body motion (motion layer keys if necessary), link and reach keys.

  5. Open the Collect Clip track of the character and make a range.
  6. Right click within the range the select the Add MotionPlus to Library from the menu.
  7. Activate the Motion and Constraint Keys boxes. Save these items into one single MotionPlus file.
  8. Apply another character into iClone. This character can be either in this project or another new one.
  9. Drag and drop the save MotionPlus file onto the new character.
  10. Alternatively, you can select the new character and click the Animation >> MotionPlus >> Modify Panel >> Import button and load the MotionPlus file.
  11. You may see that the included motions, as well as the constraint results are applied to the new character, even though the reaching target and the linking target are removed.

    Note:

    • Please note that the original constraint keys or switches will NOT be kept in the MotionPlus file; only the constraint results will be merged and baked into the file.