The objects in iClone are sometimes with or without included UV reference. However, we can always replace the original UV ref. or re-generate a new UV ref. for them.
The easiest way to generate UV reference for an object is to:
Pick any Channel.
Click button. Edit the image corresponding to the channel.
Save the image and click button in iClone.
iClone assigns a UV reference map for the object automatically.
With the mapping method, you can define the UV reference for the objects which have no UV reference data attached. So that you can enable the entire map setting controls of the objects for further editing. Even objects that already contain UV reference data can be assigned with new ones instead.
Go to the UV Settings section in the Modify page.
Select a desired UV Type radio button.
Select a desired Align radio button.
Optionally adjust the Offset, Tiling or Rotate value.
Click button.
iClone will then assign a new UV reference to the selected object in accordance with your settings. The original UV reference will be replaced.
Original |
Initial UV reference of the ball |
Image mapping result |
Defined by iClone |
New polygonal UV reference map |
Image mapping result |