The blending meshes you added in the Morph List of 3DXchange are taken as Target Shapes. After you export the characterized character to an FBX file, these target shapes are exported as well, which will tremendously increase the size of the exported file.
The four thumbnails in the first group are combinations of different weights of the blending to the target shapes (morph-based only). |
The blend shapes are brought into the Channel Box panel in Maya. |
The blend shapes are brought into the Channel List panel in 3ds Max. |
The blending combinations from the Jaw tab (if any). |
The blending combinations from the Viseme tab. |
The blending combinations from the Custom tab. |
The blending combinations from the Jaw tab (if any). |
The blending combinations from the Viseme tab. |
The blending combinations from the Custom tab. |
The morph-based facial expressions and lipsyncs in iClone. |
The omission of morph-based facial animations in Unity. |