Objects in iClone may or may not include UV reference. However, we can always replace the original UV ref. or create a new UV ref. for an object.
The easiest way to generate UV reference for an object is to:
Pick any Channel.
Click the button. Edit the image corresponding to the channel.
Save the image and click the button in iClone.
iClone assigns a UV reference map for the object automatically.
With the mapping method, you can define the UV reference for objects which have no UV reference data attached so you can enable the entire map setting controls of the object for further editing. Even objects that already contain UV reference data can be assigned with new ones.
Go to the UV Settings section in the Modify page.
Select a desired UV Type radio button.
Select a desired Align radio button.
Optionally adjust the Offset, Tiling or Rotate value.
Click the button.
iClone will then assign a new UV reference to the selected object in accordance with your settings. The original UV reference will be replaced.
Original |
Initial UV reference of the ball |
Image mapping result |
Defined by iClone |
New polygonal UV reference map |
Image mapping result |