Other than loading iClone terrain from the supplied templates, you can also load a large-sized 3D surface (or prop) and turn it into terrain. In addition to that, you can also add any static 3D props and make them part of the terrain. For iClone 2.X users, you may apply a 3D Scene and then convert it to Terrain since the 3D Scenes are considered as props in iClone3. Please note that if there is no terrain defined in the project, iClone takes the floor (Z axis = 0) as the default terrain.
Go to Set/Props or Stage/3D Scene.
In the Content Manager, apply the desired large-size surface or prop to the project.
Right-click on this object and select Add to Terrain.
The surface or prop then will be converted to the Terrain of the project.
Go to Set/Terrain, in the Content Manager/Template tab, apply the desired terrain template into the 3D viewer as the base terrain.
Note: |
You can also use the following steps to create your own detailed terrain. |
Apply props that you intend to become part of the terrain from the Template or Custom library.
Right Click on the props individually and select Add to Terrain from the right-click menu.
Press down the button and use the move tool to move your actor or iProp over the terrain. Watch as it follows the contours of the terrain, including the bridge in the example below.
Select the prop for moving |
Use the move tool to move it and it will |