We will explain the usage of all the parameters for the particles in this
section. Please switch to the Modify tab in Particle mode. Keep your focus on the
section with the
Particle Setting tab on it.
Please
click each sub-title at the left side of the table to view the
illustrations on the web.
Particle Setting |
Texture
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Diffuse - You can change the color or image for each
particle.
-
Opacity - This parameter decides the shape and
the transparency of your
particles.
-
Please refer to
Multiple
Channel Texture Mapping for more details.
|
|
Blend Mode
|
The three radio buttons in this group define how the particles are to be blended
with the background.
-
Alpha - You may see the original color of the image for each particle.
-
Addition - The RGB color of the image for each particle will be added onto the
color of the background. This parameter is useful especially when you
want to create glowing particles in your projects.
-
Subtraction - The RGB color of the image for each particle will be subtracted from the
color of the background.
Alpha
|
Addition
|
Subtraction
|
|
|
|
Particle Key
|
iClone provides each particle with four keys for the duration of its life.
Every particle key stores the
Color,
Opacity and
Size data, which
will allow you to create
Fade In/Fade Out effect for individual
particles.
-
Click one of the four keys to change the
Color,
Opacity, and
Size data in the key.
-
You may drag the middle two keys to re-define the timings of these two keys during the particle's life.
-
Color - Define a color to be blended with the image you load for the particles when they
are generated/eliminated.
-
Opacity - Set the level for each particles to be transparent as it is generated/eliminated.
Set 0 to make it totally transparent and 255 for opaque.
Opacity = 255
|
Opacity = 127
|
-
Size
The size of each particle can be modified via the
settings in this group so it transforms gradually and linearly within its
life span.
(10x10) → (10x10) → (10x10) → (10x10)
|
(10x10) → (50x50) → (20x20) → (80x80)
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Rotate
|
The particles rotate as long as you modify the settings in this group.
-
Initial Angle - By setting the value in this box, each particle tilts clockwise in the angle of this value as being generated. The range is from 0 to 359 degrees.
Angular Velocity - These settings keep each particle rotating
individually in different velocity. You may set the range from 359 degrees to 359 degrees.
A positive/negative number constrains the particles to rotate
clockwise/counterclockwise. The larger the number is, the faster the
particles rotate.
The relationship of the Min and the
Max follows the formula:
Min <= Max.
|
Softness Strength
|
Drag the slider to decrease the seams as the particles intersect with other objects in the scene,
which improves the realism of the particles.
|
|
Softness Strength = 0
|
Softness Strength = 100 (Seamless)
|
|
Face to
|
Basically, each particle is a matted billboard that will be facing the current camera all the time. However,
if you want the camera to view above or beneath the particle, you will need the
Face to feature to get desired result.
-
Face Cam: This option is suitable for non-directional particles such as
fire, fog or storm.
-
Vertical: This option aligns the particles to the Y axis, which is
suitable for vertically directional particles such as raindrops.
|
|
Face Cam
|
Vertical
|
-
Horizontal: This option aligns the particles to the floor, which
is suitable for horizontally directional particles such as ripples.
|
|
Face Cam
|
Horizontal
|
|
Life (frame)
|
The parameters define how
long each particle lives.
You can make your particles disappear at random ages from
Min
to Max
frames.
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