In iClone all except the Point Light are capable of generating shadow.
From the Shadow Type drop-down list, you may decide to set the shadow effect to None/Self-Cast Shadow/Drop Shadow/Wall Shadow:
None |
Self-Cast Shadow (Directional Light) |
Self-Cast Shadow (Spotlight) |
The Shadow is turned off. |
The Shadow is turned on with directional light. |
A realistic way to calculate the physical |
Drop Shadow |
Wall Shadow |
A quick way for objects to drop shadow |
Wall Shadow will create a 2D shadow |
More about Self-cast Shadow
A higher resolution shadow map is required if you wish for all scene elements to cast shadows.
Self-cast shadows can only be projected on 3D objects but not on the virtual floor (X-Y plane) or 2D space.
If a self-cast shadow is cast on an object with alpha transparency effects, it might cause some artifacts.
Please refer to Self Cast Shadow Option for more information.
Adjust the Opacity value to define the transparency of the shadow. In general, stronger light (especially directional lights) will cast higher opacity shadows.
Opacity = 60 |
Opacity = 100 |
The Threshold sets decides the level of transparency that is required to cast shadows.
Object and its Opacity texture |
Threshold = 30 |
Threshold = 50 |
Threshold = 70 |
Check the Blur box to enable this feature. Adjust the Blur Level to define the edge softness of shadows.
Blur Level = 1 |
Blur Level= 10 |