Modifying Texture Settings - Basic

We will take Prop as the example to describe the method to modify texture settings of the six channels.

Basic Settings

  1. Pick the prop in the project.

  1. Generally, iClone goes to Set/Props/Modify page automatically. In the Material & Texture Settings section, select one of the texture channels and click Launch button to open the texture image with selected image editors.

  1. Modify the image in the texture editor. Remember to Save the image after you finish adjusting the image.

Before Editing

After Editing

  1. Go back to iClone, click Update button. The prop will update its texture automatically.

Note:

  • Every time you change the texture in another image editor, you need to save the texture with its original temp file name and click the Update button to apply the result when you switch back to iClone.

  • : You can select an image file directly to replace the texture by clicking the Import Map button.

  • : If you save the texture as another image file, you have to use the Import Map button to load the image.

  • : If you want to remove the texture, click the Remove Map button.

  • : Press the UV Reference button to launch the image editing software opening the UV image of the selected object; you can paint the texture base on UV position.

  • : If you want to keep the texture for further use on another object, click the Export button for each channel of the textures.