You can choose either OBJ or FBX formats to export iClone 3D content, however, the content included in these two formats are different as the tables below indicate. The tables show the reason why sometimes the exported content does not look the same as you see in iClone, or occasionally looks different when you convert contents from other format to iClone.
Geometry and Animations |
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Geometry |
Geometry Animation (RTS) |
Bone-skinned Data |
Bone Animation (RTS) |
|
OBJ |
O |
X |
X |
X |
FBX |
O |
O |
O |
O |
Materials and UV Settings |
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Multi-material |
UV |
UV Tiling |
UV Animation |
Reflection |
Refraction |
Self-illumination |
Specular |
Glossiness |
Opacity |
|
OBJ |
O |
O |
X |
X |
X |
X |
X |
X |
O |
O |
FBX |
O |
O |
O |
X |
X |
X |
O |
O |
O |
O |
Colors |
|||
Diffuse Color |
Ambient Color |
Specular Color |
|
OBJ |
O |
O |
X |
FBX |
O |
O |
O |
Textures and Strength |
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Diffuse |
Opacity |
Bump/Normal |
Specular |
Glow |
Reflection |
Blend |
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Texture |
Strength |
Texture |
Strength |
Texture |
Strength |
Texture |
Strength |
Texture |
Strength |
Texture |
Strength |
Texture |
Strength |
|
OBJ |
O |
X |
O |
X |
O |
X |
O |
X |
X |
X |
X |
X |
X |
X |
FBX |
O |
O |
O |
O |
O |
O |
O |
O |
X |
X |
O |
O |
X |
X |