Model Mapping Method

Assigning Mapping Method

  1. Select a mesh node.

  2. In the UV Settings section, choose the UV Type radio button that best suits the shape of the picked mesh.

  3. Optionally adjust the Align direction, Offset, Tiling and Rotate values.

  4. Click the Apply button to apply the new UV coordination of the mesh.

  5. You may also click the Default button to discard all the adjustments and retrieve the initial UV type of the mesh.

Types of Texture Mapping - ways to wrap bitmap images around a 3D surface

You can use the following UV Types to wrap a bitmap image around a 3D surface regardless of its original UV coordinates. Simply choose the best UV type that fits the topology of your target 3D model.

UV Type: Planar
Align: X (Project image on Y-Z plane)

UV Type: Planar
Align: Y (Project image on X-Z plane)

UV Type: Planar
Align: Z (Project image on X-Y plane)

Offset, Tiling and Rotate