Motions from DAZ
You may use DAZ as a character motion creator (FBX or BVH) for
iClone characters. With the steps below, the exported motions can be smoothly converted
via 3DXChange.
Baking the Motion to the Character
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Create a custom character (Note that default Genesis
characters are preferred).
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Select the Window >> Workspace >> Select Layout command.
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Make sure you choose the proper layout from the Layout drop-down list.
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Show the animation timeline:
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If you are using the Full Service [Beta] layout, then switch to the Pose & Animation tab.
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If you are using the Hollywood Blvd layout, then switch to the Pose & Animation tab and
click on the aniMate2 tab.
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If you are using the Self Serve layout, then switch to the Posing | Shaping mode and
click on the aniMate2 tab.
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If you are using the City Limits layout, then click on the aniMate2 tab.
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Apply poses or motion clips to the character.
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Right-click on the blank space, activate the Studio Keys and select the Bake To Studio Keyframes command.
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The pose and motions will be converted into motion keys.
Once the motions are added, then you may export the character, along with the motions, into FBX or BVH formats.
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Go to File >> Export....
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Browse the location for saving the file. Give the file a name and click the OK button.
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An FBX Options panel shows.
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In the Export Options, make sure the Figures and
Morphs boxes are activated.
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Activate the Animations box.
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In the Output Options, select the FBX 2012 -- Binary from
the drop-down list.
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If you want to include the additional cloth meshes, then activate the Merge Clothing Into Figure Skeleton
boxes.
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If you want to include the texture images, then activate the Embed Texture.
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Also, activate the Allow Degraded Skinning and Allow Degraded Scaling boxes.
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Click the Accept button to export the motion along with
the character.