With 3DXchange, you are able to export any model as a static prop to other 3D tools, including Maya, 3DS Max, DAZ4, Blender, Shade, Unity, and Unreal, which are recently supported.
The supported file formats for this pipeline are:
Supported File Format |
.vns .iProp .FBX .skp .3ds .obj |
The OBJ 3d format is broadly supported by enormous 3D tools. You may export models into this format to load the models as static props into most of these tools. After they are loaded, the meshes of it can then be re-edited to form a prop with an ideal shape.
3D Tools |
Maya |
3Ds Max |
DAZ4 |
Blender |
Shade |
Unity |
Unreal |
Supported Status |
O | O | O | O | O | O | X |
The FBX 3d format is widely used for 3D data exchange. You may export models into this format to load the models as static props into most of these tools. After they are loaded, the meshes of it can then be re-edited to form a prop with an ideal shape.
3D Tools |
Maya |
3Ds Max |
DAZ4 |
Blender |
Shade |
Unity |
Unreal |
Supported Status |
O | O | O | O | X | O | O |