A normal in the 3D world refers to the vector that is perpendicular to a surface. A face or polygon contains only one normal direction. The normals indicate the front and back side of faces. The front faces (polygons with normal) will be rendered, and then appear in the 3D programs, while the back faces will not. Therefore, if you turn the camera towards the back faces then they may look transparent and you will see through them. You may use this feature to create any mesh inside-out such as; turning a ball into a sky dome.
View from the front side of the mesh |
View from the back side of the mesh |
Normal flipped |
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Pick one or more mesh nodes to show the normal line. Go to the Normal section.
In the Normal section, enable the Show Normal box.
Drag the Normal Length slider to decide the length of the normal lines.