Material settings and textures can both be saved as a material file, and loaded back into the meshes in 3DXchange.
Select the target mesh node for material change.
Click the Load Material button and browse the material in Windows Explorer.
iClone provides a material library in which templates, with texture settings, are optimized and ready for use. The extension for material templates is .iMtl. (You may find them in C:\Documents and Settings\All Users\Documents\Reallusion\Template\iClone 4 Template\iClone Template\Materials Lib)
Alternatively, click the Explore button to open the material library folder.
Switch the display mode to view thumbnail images for material templates. For applying a material, drag the selected material template file and drop onto a target node in 3DXchange.
Once you save modified material settings as new material template, then they can be used repetitively.
Use the Pick tool to pick the material from where you want to save the texture settings as a material template.
Click Save Material button.
Browse the destination folder to store the template.
The texture maps and their seven channel offsetting and tiling status.
The Strength value of each channel.
The Diffuse, Ambient, and Specular colors. For more information, please refer to the Modifying Texture Settings - Advanced section.
The Opacity, Self-Illumination, Specular and the Glossiness values. For more information, please refer to the Modifying Texture Settings - Advanced section.
The 2-Sided status is also saved.
When an mesh contains multiple material IDs, it may be difficult to individually adjust their texture settings. 3DXchange provides a feature for you to change all of them at the same time.
In the Select Material drop-down list, pick any material to modify.
Modify the parameters: Diffuse Color, Ambient Color, Specular Color,
Opacity, Self-illumination, Specular and Glossiness.
(For more information about the effects of these settings, please refer to the
Modifying Texture Settings - Advanced
section.)
Check the Affect All Materials to apply these settings to all the materials on the list.
The initial appearance of the mesh. |
One of the materials is modified. |
Affect All Materials: checked. |
Note: |
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