Including and Excluding Mesh Nodes

Usually after importing 3D model files, you sometimes export all the nodes in the scene as an entity to be further edited in iClone. However, you may want to export specific parts of the nodes in order to disassemble the objects and transform them in iClone as separate objects, without influencing the other fixed parts of the nodes.

How to include/exclude nodes?

Video Tutorial

When you use 3DXchange to convert a model, you actually convert the model's included mesh nodes into a new iClone compatible avatar or prop. There are two methods to include or exclude mesh nodes

To show nodes for export:

Combine with the Select method, you may use the Include feature to show/hide the node for review before exporting.

  1. Press the Q key to toggle the Select Object mode.

  2. Select nodes for export.

  3. Click the Invert button.

  4. Disable the Included box so you may show only the wanted mesh nodes.

To export specific parts of the nodes:

  1. Import a 3D model file. All the nodes in the scene tree are included by default.

  2. In the scene tree, disable the boxes (exclude), on the left side of the nodes, that you DO NOT wish to export.

    (You will then see the excluded nodes disappear from the 3D viewer, as these nodes will be excluded from exporting)

  3. Export (Ctrl + E) the included nodes as a prop (.iProp).

  4. Apply the prop from the prop custom library of iClone.

    Result in iClone

Use the Include Feature for Quick-Reviewing

 

Note: