Several added feature and bug fixes.
Added:
New Unreal MetaHuman auto-convert profile.Fixed:
Unable to import facial animation clips (without viseme data) that were recorded using Face Puppet and Face key into 3DXchange. Unable to import specific characters (with error messages). Several added features and bug fixes.
Added:
Characters can now load with Smart Hair assets attached. Custom Expression morphs have extended from 24 to 64 slots.Fixed:
The application will fail to open if the program window is set to 1005x695. Feedback Tracker Objects without smooth group info will fail to load into iClone and 3DXchange. Feedback Tracker Bug fixes.
Fixed:
Modify > Animation > Perform Editor > Delete All button blocked off by the UI layout. Feedback Tracker 3DXchange crashes while importing FBX files from Rokoko Studio. Feedback Tracker Application crashes with the import of certain FBX files from Mixamo. Feedback Tracker Some Mixamo characters auto-converted to non-standard characters do no assume the proper pose when the T-Pose file is loaded (different from what is shown in the tutorial). Feedback Tracker | Know More Bug fixes.
Fixed:
Character using the Digital Human Shader brought into 3DXchange will cause a prompt to appear warning the user that the textures are missing. Bug fixes.
Fixed:
3DX crashes when the Make Sub-Prop button is pressed twice. Feedback Tracker Several new functions and bug fixes.
Auto Convert
Added: Auto-Convert to Non-standard Character workflow now supports Daz Michael 3,4 and Victoria 3,4. Added: Optimized material settings for Daz Michael 3,4 and Victoria 3,4 when performing the Import FBX > Auto-convert to Non-standard Character workflow. Fixed: Auto-convert to Non-standard Character workflow failed to support CC3 character FBX exported from Character Creator 3. Feedback TrackerImport & Export Fiile
Enhanced: Textures exported with an OBJ file will be labeled as "Material Name_Texture Channel Name" and will no longer have a sequence number. Added: Namespaces for objects imported from 3rd party tools can now be removed: Import FBX > Ignore Namespace. Import: Abnormal vertex pulling for certain FBX files brought into 3DXChange. Feedback Tracker Import: UV corruption when an OBJ file is exported from and imported back into 3DXChange. Feedback TrackerCrash
Fixed: 3DXChange crashes as a result of receiving characters with the default key deleted (frame 1) from iClone (Modify > 3DXChange > Edit in 3DXChange). Feedback Tracker Fixed: 3DXChange crashes as result of when the Modify button is pressed for motions selected under Modify > Animation > Motion Library. Feedback Tracker Split into Poses Function for importing Daz Poses to iClone & Character Creator and BVH & FBX Conversion Bug Fixes
Added: New Split into Poses function can be used to bring Daz poses quickly into iClone and Character Creator. Once multiple poses are strung together in a single FBX motion file, one can utilize 3DXchange 7.4 Split into Poses functionality to break it up into RL motion still frames. More > Enhanced: Readaptation of Daz character materials to Character Creator 3 specifications upon import into 3DXchange 7. Enhanced: Updated 3DXchange 7 BVH and FBX profiles for Daz G2, G3, G8 motions. More > Fixed: Problems with animation once a Daz character is brought into 3DXchange 7. More > Fixed: Mesh deletion as a result of the Merge Identical functionality in 3DXchange 7. More > Compress Motions on Save added and Several bugs fixed.
Added: New option: Preference > Compress Motions on Save. More > - Provides a 3 level slider that corresponds with the amount of desired compression.
- Higher Motion Quality equates to higher file sizes.
- If left unchecked, then no compression will be applied.
Fixed: UV settings are disabled on FBX objects imported into 3DXchange. More > Fixed: Failure to export FBX with aligned motion from 3DXchange. More > A major bug fixed.
Fixed: 3DXchange 7 crash on certain FBX files imported from Blender. Several bugs fixed.
Fixed: Certain FBX files crashes 3DXchange when exported. Feedback Tracker 1, 2, 3, 4 Fixed: 3DXchange crashes on importing certain OBJ files. Feedback Tracker Fixed: Mesh becomes displaced when an OBJ file exported from a Daz Genesis character is modified and reimported via Modify > Replace Mesh. Feedback Tracker Fixed: Mesh becomes displaced when an OBJ file exported from a Daz Genesis character is modified and reimported via Modify > Face Setup > Morph List > Add. Feedback Tracker Fixed: Unable to export iAvatar for non-standard converted characters. Feedback Tracker Fixed: Auto-Conversion does not map the expressions for the Face Setup > Expression Editor > Eye tab. Feedback Tracker Fixed: BVH can not be exported for iMotionPlus, an error message appears instead. Fixed: Auto-converted Daz Genesis 8 characters do not assume the t-pose. Fixed: Input for rotational data does not work for non-standard characters with adjusted t-pose. Several bugs fixed.
Some FBX characters brought into 3DXchanged and converted to Non-standard characters do not animate with Characterization > Preview Calibration motions. Feedback Tracker Some animated FBX characters brought into 3DXchange do not animate when a motion clip in Animation > Motion Library and Perform Editor is double-clicked. Feedback Tracker Mixamo FBX characters can no longer convert to Non-Standard characters inside 3DXchange. The Auto-Convert feature and Active button are always inactive and Maya Human-IK_Mixamo01.3dxProfile is ineffective. Feedback Tracker Added new T-pose file for Daz4 Genesis 8 characters, and some bugs fixed.
Added: New T-pose file for Daz4 Genesis 8 characters. Daz Genesis Extension Fixed: Normal map effect does not show in the viewport if the Render mode is set to Pixel Shader in 3DXchange 7. Feedback Tracker Fixed: Extra, unnecessary animations added to FBX files exported from 3DXchange. Feedback Tracker Shortened import and export times between iClone and 3DXchange, and bugs fixed.
Enhanced: Shortened import and export times between iClone and 3DXchange when using "Edit in 3DXChange" in iClone and "Apply to iClone" in 3DXChange. Fixed: When loading iClone 7 embedded character (eg.Jade & Zane), 3DXchange 7 gave an error Message "Can not find motion". Fixed: Some animated Mixamo characters (FBX) imported into 3DXchange do not animate when a motion clip in Animation > Motion Library and Perform Editor is double-clicked. Feedback Tracker More Version History in Previous Versions
Added: Import the new .RLMotion format from iClone 6.52. Added: New auto-convert profile for Mixamo default beta character along with additional t-pose for fixing problems with the posture when auto-convert fails. Tutorial 1 | Tutorial 2 Changed: Due to the adjustments to One Click Activation inside iClone 6.52, 3DXchange will no longer maintain its own version of this feature. Enhanced: FBX can now be exported when offline after completing the 1-Click Content Verification process in iClone. Fixed: 3DXchange crashes when importing SKP files made by Sketchup Make 2016. Feedback Tracker Fixed: Material names with blank spaces go missing when read into Maya via the OBJ format. Blank spaces in the naming structure are now replaced with underscores. Fixed: CC's full Body export via OBJ to 3DXchange fail to link to the teeth textures. Fixed: Loading an image into the Diffuse channel, on certain FBX files, has no effect on the viewport. Feedback Tracker Fixed: Failure to load characters with HDRI textures. Fixed: The second animation take of a CC character exported to Maya or 3ds Max via 3DXchange has root sliding issues. FBX body and cloth mesh data vanishes on certain CC characters after doing the following: 1) Exporting the character from CC in FBX format
2) Load the said character back into CC
3) Output the character in iAvatar format
4) Load the iAvatar into 3DXchange
5) Output an FBX from 3DXchange
Fixed: "Not enough Memory" error message when importing FBX files. Feedback Tracker Report Fixed: Shared texture reference broken after importing FBX to 3DXChange. The duplicated textures increase the file size drastically. Added: Alembic bake export for character, accessory, and prop geometry animation for rendering inside 3rd party 3D software (suppports soft-cloth simulation). Know More Added: 'Embed Textures' option inside the FBX exporter for the option to include and isolate the texture maps into a separate fbm folder, or simply embed the texture into the FBX file. Added: 'Split Mesh by Material' inside the OBJ exporter for Hitfilm Alembic format. Added: 'Merge Opacity to Diffuse Texture' inside the OBJ exporter for Hitfilm Alembic format. Added: Auto-convert to non-standard talking character for Daz Genesis 3. Enhanced: FBX texture file names now consist of material and channel information. Fixed: 3DX crashes when removing sub-props on nodes that have been made into sup-props twice. Fixed: 3DX crashes while exporting certain content to FBX with a Unity preset. (eg. A220B_Casual 01.iAcc) Fixed: 3DX crashes when Exporting BVH format with certain characters. Fixed: Specular textures do not export with the .mtl file after exporting an OBJ. Fixed: CC FBX characters do not export with a root node. Feedback Tracker Report Fixed: A loaded CC character is incorrectly displayed under Modify > Node > Type as 'G6 Standard Character' Fixed: Failed to get Y-up normal after exporting OBJ to other 3D applications (eg. 3ds Max, Maya). * Note: Make sure you have updated all the iClone family programs to the latest version (iClone v6.4, 3DXchange v6.4, Character Creator v1.4) before you launch 3DXchange 6.
Added: Ability to key in numeric value over +/- 100 for Exterpolated Morph result. Fixed: Failed to export certain Export Licensed Contents to OBJs. Fixed: 3DXchange 6 crashes when activating Adjust Standard Bone for G5 Character FBX file. Fixed: Failed to sent props to iClone after applying more than once. Fixed: Certain Maya HIK FBX files cause program crash when clicking Active in Convert to Non-Standard characterization.* See the entire Release note of iClone family
Here.
* Note: Make sure you have updated all the iClone family programs to the latest version (iClone v6.3, 3DXchange v6.3, Character Creator v1.3) before you launch 3DXchange 6.
See the entire Release note of iClone family Here Fixed: Certain FBX files are not supported and cause a crash of 3DX. Fixed: Modify section hotkey not working correctly. Fixed: CC character teeth and eye mesh not replaced when this option is selected. Added: "Remove Hidden Mesh" option for fbx and obj export on CC Character. Added: "Remove Head Opacity" for fbx export on CC Character. Fixed: CC Character transparency issue with certain camera views in Unity. Fixed: CC Character animation improperly converting to Humanoid skeletons in Unity. Fixed: CC Character FBX export morph naming not matched. Fixed: CC Character with high-heeled shoes contain broken foot upon export to FBX. Fixed: CC Character Cloth mesh reset to original after replacing with custom sculpted one. Forum Report Fixed: 3DXchange6 crashes when load a MotionPlus with Facial Animation and included Lip Sync Options track. Fixed: Cannot see the CC Character thumbnail in the file open/save dialog of 3DXchange. Fixed: Make sub prop for an OBJ file in 3DXchange, and then bring into iClone, failed to use physics for the new object. Forum Reporta / Video Added: Compatible with Avatar Toolkit2 Series (eg.Monster Workshop I Repack / Toon Maker). Added: Auto-convert to non-standard (talking) character system supports iClone Game Skeleton V1. Added: Export FBX now includes the following data: 1. Facial animation (including morph & bone animation).
2. Accessory animation.
3. Spring effects.
Added: Motion Library / Perform Editor supports new iMotionPlus, iTalk formats. Added: Added Auto-update morph data in Expression Editor for reloading FaceAnimProfile file. Added: Added following option in Export FBX Preset: 1. Delete Source Morph Shapes" for Max & Maya to prevent the Morph number from exceeding the limitation.
2. Auto Adjust Material for Maya" to provide Maya default material value in export file.
Added the embedded prop animation into the list of Spring Edit > Preview Motion, easily to preview the spring result. Enhanced: Enhanced the UI layout for Exporting iClone content. Enhanced: Enhance Persona editing by simply adding iMotionPlus in Perform Editor. Fixed: Some 3D universe character which with Facial animation had no result in Maya while using a Maya preset in output. Fixed: Characters composed before iC5.4 with a G4 Head that saved from iC4 and a G5 body, caused crashes when using the Expression Editor. Fixed: Morph-based character lost the morph slider settings when loading .3dxFaceAnimProfile that was saved before. Different types of Facial Rigs can be imported into 3DXchange:
Added: Supports all types of facial rig designs such as Morph-based, Bone-based, and Bone & Morph Hybrid. Added: Designate the Facial/Extend Bones of the character and give it a correct hierarchy grouping. Added: Map facial bones to the left, and right eyes, and the jaw to start defining the facial animation. Added: Extended bones under the body and head nodes can be edited with IK animation in iClone (such as ears and tails), or applied with spring effects in 3DXchange.Expression Editor:
Added: Expression Editor for overall facial animation mapping, Head, Eye rotation, Jaw bone movement, muscle for facial puppeteer, and viseme for audio lip-sync. Users can transform facial bones and modify the morph effects with sliders to define expressions. If you need to modify your source file in other 3D tools; then you can use save/ load Facial Animation Profiles to save your work time.Auto-convert to non-standard (talking) characters:
Added: Support for the following two character systems; user can save lots of time on the bone/expression mapping procedure. - DAZ Genesis Characters
- iClone Game Bone Character
Spring Edit Mode:
Added: Provides spring on/off option, and being able to assign Spring types (rotate / translate), and adjust the Hard or Soft levels. Users no longer need to script the spring settings in the text editor. Added: Define Spring Group List as the entry for multi-track Timeline editing in iClone.Others:
Added: Fixed bone twist issues users encountered when importing some custom 3D characters. After characterization there is a 17.5 degree upper arm bone rotation. We added the "Absolute Roll Extraction" option for bone rotation share, for users to solve this problem. User can turn it on/off according to needs. Added: Users can Add/ Delete/ Export/ Replace the morph data via the Face Setup/ Morph List. Added: Fixed the motion posture in the Motion Modifier, and provided several sliders/modes for adjustment. Added: Compatible with Windows 8. Fixed: Crash when users converted a terrain to props, and exported props to OBJ. Fixed: Crash when replacing an OBJ that does not have UV data. Fixed: "Export Selected Only" option does not work in File / Export OBJ. Fixed: When loading an OBJ or FBX file containing normal maps, 3DX (3DXchange) wrongly displayed it as bump maps not showing the correct normal results. Fixed: When loading OBJ, FBX with normal maps in PNG format, 3DX compressed it into JPEG format. This compression caused significant noise on normal map display. In v5.4 we keep the original PNG format to retain the 100% visual quality, while users can benefit from the smaller PNG data size comparedto TGA or BMP formats. Enhanced: User can get simplified motion data for BVH, FBX export by using the preview avatar with simplified bone structure. You can access it from Preference/Preview Avatar - "02.G5 MotionBone.iAvatar". Enhanced: We have removed redundant AutoMesh nodes when exporting BVH or FBX motion files. Added: When activating spring, sometimes the bones would get deformed or move to a far-away location, this is because the content has redundant pivot nodes either generated by iClone, or ones remaining from animation data resulting from other 3D modeling tools. You can fix this kind of problem by using Singularize Pivots in Modify / Transform / Align. Singularize Pivots work as follows:
Delete the pivots nodes generated from iClone / Edit Pivot. Reset animation data according to its present posture or state. Characterization:
Enhanced: Users are now able to import iClone Standard Characters and make T-Pose Posture adjustments in Characterization mode. Using this feature you can adjust the posture differences between G2, G3, G5 characters, and prevent issues such as limb penetration into the body when applying motions to character with unique body proportions. Added: Add pivot data to non-standard characters. Now, when applying accessories to non-standard characters (exported from 3DX5.1) in iClone, the accessories will maintain the correct location and rotation values. Added: Show / hide character bones (or nodes) option in characterization mode. Users can now hide redundant character bones and save the show/hide information when the character is converted to iAvatar format. Using the scene tree checkbox to show/hide bones, ctrl-click the scene tree checkbox to show / hide the whole selected bone hierarchy. Added: Preview embedded motion option in characterization mode. Users can now preview the embedded character animation (FBX or iAvatar) directly from the preview drop down menu during the characterization procedure before pressing “Convert”.Head Morph:
Enhanced: G4 / G5 Head option in Head Morph / Export Model. Enhanced: Auto-detect G4 / G5 head when importing Head Morph Model.Others:
Enhanced: Recorded accessory animation can be transferred to 3DX5, either via iClone/Avatar/â€Edit in 3DXchangeâ€, or by loading saved iAvatar in 3DXChange. You can press Play to view the accessory animation, and export the accessory animation together with the animated character in FBX format. Enhanced: Users are now able to directly switch the preview avatar in Preference setting. Added: Hotkey for Material Pick (Ctrl + `) / Paint (`). Added: BVH motion export option for Blender. Added: Delete Pivot Node option in FBX Export panel. This deletes extra accessory pivots nodes generated from iClone / Edit Pivot. Turn on this option to get a cleaner view of iClone characters exported for other 3D tools. Fixed: Pop-up dialog to prevent unexpected exit from Characterization procedure if users click on any Export button (FBX/iAvatar/BVH/iMotion) before pressing “Convert”. For PRO/Standard Versions:
Enhanced: Message dialogue adjustment for Trial version.For Pipeline Version:
Enhanced: Check export license from inside the Perform Editor. Enhanced: Message dialogue adjustment for Trial version. For PRO/Standard Versions:
Enhanced: Allows UV editing data in Modify/Replace Mesh. Enhanced: When receiving a character from iClone to Edit in 3DXchange, click on Replace to directly use the character to preview motions. Added: Click Buy iContent to directly buy all content in the working view. Added: Click Refresh License to detect and refresh content in the working view after purchase.For Pipeline Version:
Added: Export iClone content to other tools via FBX/BVH format. Added: Click Buy Export License to directly buy all export licenses in the working view. Added: One-Click Export Verification to check contents. After, they can be used offline. Added: Go to 3DXPortal to get more export license content. Fixed: Could not reload iAvatars/iProps containing particle effects. Fixed: Switched position of Get Content & Help on the menu. Fixed: Displayed the incorrect trial period in the Trial version. Added: Now supports .SKP files for Google Sketchup version 7 and 8. Fixed: Textures not being brought in after loading some .skp files. Enhanced: Enhanced performance while adjusting sliders in Material section. Enhanced: Able to Sync the file format to iClone4.3. Added: Undo/Redo system. Added: Convert bone-skin Prop to Non-Human Chararcter. Added: Allow to make sub-prop to restructure object node for advanced animation editing in iClone. Added: Added pipeline for OBJ in/out allows editing with 3D Paint Tools (Phososhop CS4, Argile, Z-Brush..). Added: Allows creation of custom Head Morph via 3D Paint Tools. Added: Import motion/poses for characters to export in OBJ. Added: Allow input FBX bone-skin character, motion in and motion clip management. Added: Create unique material for material-sharing models. Added: Provide 2-Side Pick for selected mesh with inverted normal. Added: Gizmo for pivot setting on each node. Added: Reset Transform to re-initialize all transformation values back to default while keeping the same look. Enhanced: Provide box select for multiple items. Enhanced: Allow iClone x 1,2,3,4 data input/output for iClone 4. Enhanced: Provide mesh flip for normal correction. Enhanced: Full material edit function with drag & drop system. Enhanced: iClone UI convention and traditional hotkey system. Added: Support SKP files from SketchUp. Added: Direct Picking and Multiple Item Selection. Added: Rename Nodes - An effective way to manage your model items. Added: Export Selected objects - Easier to extract your selected items from the whole scene. Added: Enhanced Facing and Material Editing - transparency, illumination, and weld vertex. Added: Exclude SKP back faces - A crucial way to save polygon count. Added: Hide Excluded Items - This feature simplify scene tree display if users has cleaned up unnecessary back faces. Added: Seamless Workflow between 3D Warehouse, Google Sketchup and 3DXchange2. Added: Google 3D Warehouse - Unlimited Free Access to the largest collaborated 3D model library. Added: Google SketchUp - Free 3D Modeling Tool with native format support to iClone. Added: Scratch build any 3D model via the most easy-to-use 3D modeling tool. Added: Auto prompt save skp file when download 3D Warehouse model directly from 3DXchange. Added: VNS format compatible with iClone 2.5. Fixed: Full Screen malfunction in VISTA O/S.