animation pipeline to 3d world - 3DXchange

3D ANIMATION
PIPELINE

To ease the path to 3D production, we will simplify our product portfolio to make iClone 8 and Character Creator 4 work independently, while seamlessly compatible with one another. That means:

3D ANIMATION PIPELINE

animation pipeline via 3DXchange animation pipeline via 3DXchange
Note: 3DXchange is compatible with SKP 2015 and prior. To import SKP versions post 2015, make sure to download an older version of SketchUp and retrograde the SKP files to version 2015.

Animated Character Conversion

Utilizing the built-in characterization panel in 3DXchange, you can convert external characters into iClone via FBX format quickly and easily. The newly converted characters will then be compatible with thousands of iClone motion files, as well as powerful motion tools like Body Puppet, MixMoves, and motion capture. Animate any character from Daz, Maya, 3DS Max, Mixamo, and others in a heartbeat! Know More >

animate characters from daz, maya, 3ds max, mixamo animate characters from daz, maya, 3ds max, mixamo

Prop Conversion

3DXchange provides all the tools you need to import and export 3D props. The Transform & Alignment tools allow you to quickly rotate and resize the imported model with the correct scale and axis parameters. The Pivot tools help you to set a custom pivot point that controls the object’s rotational behavior. The Group tool allows you to separate objects, edit model hierarchy, build parent-child node relations, rename objects, exclude unwanted parts, and output selected objects separately for improved animation capability later. Know More >

import 3d content via animation pipeline - 3DXchange import 3d content via animation pipeline - 3DXchange

Motion Conversion

By converting external motion data into iClone via FBX/BVH format, you are able to bring in motion data from any external motion library, popular motion editing tools, or even life-like motion capture for use with your iClone standard characters. This motion data can also be further edited or refined using iClone’s powerful Human IK motion editing tools. Know More >

bring in motion data via animation pipeline - 3DXchange bring in motion data via animation pipeline - 3DXchange

Facial Setup

Imported characters can take advantage of iClone’s powerful facial animation tools too! 3DXchange supports all types of talking characters, allowing you to enrich your scene with more professional character assets that are more expressive with rich facial animation, regardless of whether or not the character was designed using a facial bone rig or facial blend shapes. Know More >

enrich facial expression of animated characters via animation pipeline - 3DXchange enrich facial expression of animated characters via animation pipeline - 3DXchange

Direct In/Out in iClone

To further simplify the pipeline process, 3DXchange allows several critical import and export features to become accessible inside iClone 7. These include the highly anticipated batch FBX export function which allows you to export characters, props, and cameras all at once. iClone 7 can now also bring in multiple morphs from OBJs for organic morph animations. Know More >

animation pipeline - importing a camera from 3d tools

Importing a Camera from 3D Tools

animation pipeline - exporting camera with perfect frame alignment

Exporting Camera with Perfect Frame Alignment

Learn

Version History