One-Click Asset Transfer
Supports All Major Character Standards
Transfer Cameras & Lights
Accelerated Asset Transfer New in v1.3
Professional Animations from an Extensive iClone Motion Library
Intuitive Motion Editing
Explore iClone: Facial Expression | Lipsync Animation | Dynamic Wrinkles
Animate Skin-bone Props
Our unique Progressive/Deferred Texture Loading technology allows users to Live Link animations from iClone without taxing the system resources. Keeping the scene texture-less in iClone frees up graphics memory that can be dedicated to rendering in Unreal Engine.
CONTROL CAMERAS & LIGHTS
Control Directional, Point Light & Spotlight
LINK & RELINK
Link Existing Unreal Assets with Live Link Blueprint
for UE5
Standard (Items)
Merged (1 Mesh)
Simplified (Remesh)
Note: Due to the UE SDK limitation, Camera and Light animations need to be manually placed in FBX format to UE.
for UE5
Character Animation | Facial Performance | Prop Animation | Camerawork | Light Animation
Without concerning the frame drops caused by computer resource or performance in traditional Live Link.
Transferring large amounts of animations to Unreal Engine becomes a well managed task with Timecode Syncing. Designers can group animated characters in iClone, full-frame timecode record iClone animations into UE sequence files, gradually build up the large crowd for final Sequencer editing.
Sequence Recording for Unreal Non-linear Editing
From CG to Film, Unreal Post Process