DIRECT DATA TRANSFER WITHOUT FBX

One-Click Asset Transfer

  • Build a data chain between iClone and Unreal Engine via the iClone Live Link plug-in. Animate in iClone, and simultaneously see the real-time render in Unreal Engine.
  • Direct transfer of iClone characters, lights, and cameras without FBX import/export.
  • Select and send multiple items through a friendly, progressive workflow.
  • Use the iClone Origin gizmo to quickly position all iClone assets in an Unreal scene.
unreal character animation - iclone unreal live link asset transfer

Supports All Major Character Standards

  • The same iClone animations can be used on characters made with different 3D tools.
  • iClone's MotionPlus format keeps facial morphs and skeletal animation in one file, for a single animation format that can be reused on all characters.
  • Native iClone and Character Creator format support, with Auto Setup script for fast Digital Human shader assignment in Unreal.
  • Import custom humanoid FBX or

    UE4

    characters to iClone through the Character Creator characterization pipeline.
unreal character animation - iclone unreal live link character

Transfer Cameras & Lights

  • Conveniently direct the cinematography Unreal by manipulating iClone's camera and light systems.
  • Create, transfer and edit iClone Directional Light, Point Light, and Spotlight for Unreal
  • Select iClone cameras and sync control with Unreal cameras directly from iClone.
unreal animation - light camera icon
unreal character animation - iclone unreal live link transfer camera light

Transfer Props

  • One-click transfer to the designated spot in Unreal scene.
  • Static props, non-human creatures, and skin-bone props are all transferable.
  • Live Link also works for non-human creatures or skin-bone props.
  • PBR material and SSS shader can also be sent to Unreal and get further adjustment.
unreal animation - prop stage icon

Accelerated Asset Transfer New in v1.3

  • Parallel processing of iClone FBX to Unreal exchange allows iClone for smooth editing without the delay of transfer speed.
  • Direct import within the Unreal Editor provides clear and informative updates on the transfer process.
  • For crowd and large scene productions, select “Exclude Morph Targets” to ignore expression data and speed up the transfer by several fold.
    Explore iClone Crowd Simulation >

TIMECODE SYNC

for UE5

LIVE LINK TIMELINE SYNC & LOSSLESS FRAME-BY-FRAME RECORDING

  • Full frame record multi-track iClone animation in Unreal Sequencer, avoiding Live Link frame drops due to hardware limitation.
  • As long as the Timecode in Unreal is activated and starts recording, the timeline on both sides will be synced 1:1 and the animation will playback By-Frame in iClone.
  • Once iClone animated assets are timecode recorded to UE, they will be saved as sequence files in the Cinematic-Take folder. Designers can load them back to Sequencer for further animation editing.

Supports Recording Live-Linkable Items

Character Animation    |    Facial Performance    |    Prop Animation    |    Camerawork    |    Light Animation

HIGH PERFORMANCE CROWD SCENE PRODUCTION

Without concerning the frame drops caused by computer resource or performance in traditional Live Link. Transferring large amounts of animations to Unreal Engine becomes a well managed task with Timecode Syncing. Designers can group animated characters in iClone, full-frame timecode record iClone animations into UE sequence files, gradually build up the large crowd for final Sequencer editing.

Progressive Production

  • Multi-pass Crowd Animation Recording
  • Load Grouped Assets and Compile in Sequencer (also works for selected time range)
  • 1:1 Frame-synced Recording in Sequencer

UNREAL NLE & CINEMATIC RENDER

Sequence Recording for Unreal Non-linear Editing

  • Real-time play iClone animation to the Unreal Sequencer, and record the character facial morphs, skeletal data, lighting and camera attributes in Unreal playback.
  • Easily generate multiple Unreal Sequences from the same iClone project, an effective workflow for Unreal Non Linear Editing.

Unreal Real-time Render and RTX Raytracing

  • Utilize Unreal Engine as a super real-time renderer for iClone animators.
  • Take advantage of the RTX GPU technology in Unreal and get ray trace output quality at unmatched render speed.

From CG to Film, Unreal Post Process

  • Film look to iClone renders by adding Unreal motion blur, volumetric light, chromatic aberration, fog, lens flare, screen space reflection, bloom and eye adaptation.
  • Apply Unreal Post Process for tonemapping, blendables, post process materials for an advanced render style.