3D Objects |
Effect3D Studio includes a vast collection
of 700 3D objects cleverly categorized in the object gallery. |
|
3D Photo Frame
Material |
When altering the material
settings the frame's appearance will change but the original
imported image will remain the same. |
Original Frame Material |
Gray Frame Material |
Rock Frame Material |
Wood Frame Material |
![](/images/e3ds_reference/frame_reader.jpg) |
![](/images/e3ds_reference/frame_grad.jpg) |
![](/images/e3ds_reference/frame_rock.jpg) |
![](/images/e3ds_reference/frame_wood1.jpg) |
Original Frame Material |
Green Frame Material |
Gradient Frame Material |
Wave Frame Material |
![](/images/e3ds_reference/frame2_ori.jpg) |
![](/images/e3ds_reference/frame2_pink.jpg) |
![](/images/e3ds_reference/frame2_grad.jpg) |
![](/images/e3ds_reference/frame2_dot.jpg) |
3D Photo
Frame Animation |
Imported images can be masked and
them animated just like any other 3D object. |
![](/images/e3ds_reference/girl.jpg) |
+ |
![](/images/e3ds_reference/girl_mask.jpg) |
= |
![](/images/e3ds_reference/girl.gif) |
Original Image |
|
Mask |
|
Result |
|
3D Object Transformation |
Use scale object to modify
the dimensions of the object. Select X, Y or Z, then increase
or decrease the value to increase or decrease a single
axis of the object 1 percent at a time. The value can
be between 0 ~ 250. This can be used to deform the object. |
Original size
X=100, Y=100, Z=100 |
X=100, Y=150, Z=100 |
X=100, Y=100, Z=20 |
X=150, Y=50,
Z=150 |
![](/images/e3ds_reference/apple_ori.jpg) |
![](/images/e3ds_reference/cube_ori.jpg) |
![](/images/e3ds_reference/apple_y150.jpg) |
![](/images/e3ds_reference/cube_y150.jpg) |
![](/images/e3ds_reference/apple_z20.jpg) |
![](/images/e3ds_reference/cube_z20.jpg) |
![](/images/e3ds_reference/apple_xy150.jpg) |
![](/images/e3ds_reference/cube_xy150.jpg) |
3D
Object Transformation |
Rotate Object offset's
the object from it's default position. Select X, Y or
Z, then increase or decrease the value to offset the object
1 degree at a time. The value can be between 0 ~ 360.
This can be used to alter how lighting and animation effects
are applied to the object. |
Original Orientation |
Original Orientation |
Original Orientation |
![](/images/e3ds_reference/arrow_ori.gif) |
![](/images/e3ds_reference/let_ori.gif) |
![](/images/e3ds_reference/frog_ori.gif) |
Rotate X=90 |
Rotate X=90, Z=90 |
Rotate X=270 |
Rotate Z=90 |
Rotate X=50 |
Rotate X=240, Y=180 |
![](/images/e3ds_reference/arrow_x90.gif) |
![](/images/e3ds_reference/arrow_xz90.gif) |
![](/images/e3ds_reference/let_x270.gif) |
![](/images/e3ds_reference/let_z90.gif) |
![](/images/e3ds_reference/frog_x50.gif) |
![](/images/e3ds_reference/frog_x240y180.gif) |