The reference guide shows visually how different parameters
settings will affect your project. This guide is also useful
in highlighting the flexibility of the Effect3D Studio application
Specular
& Glossiness Parameters
Select material color
and then set the surface properties (specular, glossiness)
specular=10 glossiness=10
specular=90
glossiness=90
specular=90 glossiness=20
specular=20 glossiness=90
Low specular, low glossiness creates
a dull surface
High specular, high glossiness
create a shiny surface
High specular, low glossiness create
an overexposed surface
Low specular, High glossiness create
a less glossy surface
Create
Textured Materials
The texture map color
will be blend with the applied material color. Using a
white material color the original color of the texture
map is kept
Texture Map
Blended with White
Blended with Gray
Blended with Red
Blended with Green
Texture
Mapping Modes
There are 5 different
mapping modes. These affect how texture maps are applied
to a model
Planar
Box
Spherical
Cylindrical
Custom
Bump
Map Modes
There are 2 different
mapping modes. These affect how texture maps are applied
to a model
Bump Map
Original
Density=18
Height=19
Density=50
Height=19
Density=18
Height=50
Density=50
Height=50
Texture Map Repeat & Scale Parameters
Altering the repeat & scale parameters
affects how texture maps are applied to a model
Repeat x=1, y=1
Scale x=1, y=1
Repeat x=2, y=1
Scale x=1, y=1
Repeat x=1, y=2
Scale x=1, y=1
Repeat x=2, y=2
Scale x=1, y=1
Repeat x=1, y=1
Scale x=2, y=1
Repeat x=1, y=1
Scale x=1, y=2
Repeat x=1, y=1
Scale x=2, y=2
Repeat x=2, y=2
Scale x=2, y=2
Repeat x=1, y=1
Scale x=1, y=1
Repeat x=2, y=1
Scale x=1, y=1
Repeat x=1, y=2
Scale x=1, y=1
Repeat x=2, y=2
Scale x=1, y=1
Repeat x=3, y=2
Scale x=1, y=1
Repeat x=7, y=1
Scale x=1, y=1
Repeat x=7, y=4
Scale x=1, y=1
Repeat x=4, y=1
Scale x=1, y=4
Texture
Map Offset Parameter
Measured by percentage(%),
there are two directions of offsetting X & Y. Setting
a value of 50 will cause the texture map to split in half,
while 100 will make no difference
Texture
Map
x=0, y=0
x=50, y=50
x=30, y=0
x=50, y=0
x=100, y=0
x=30, y=30
x=100, y=100
3D
Object Opacity Parameter
The compliment of Transparency,
an object with 20% opacity would be 80% transparent. A
transparent material lets light pass through it with little
or no effect on the object or light
Opacity=80
Opacity=40
Opacity=60
Opacity=20
Applying
an Opacity Mask
A mask image allowing
you to view one material through another. The mask controls
which part of the object is transparent