Specular
& Glossiness Parameters |
Select material color
and then set the surface properties (specular, glossiness) |
specular=10 glossiness=10
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specular=90
glossiness=90 |
specular=90 glossiness=20
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specular=20 glossiness=90
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![](/images/e3ds_reference/s90g90.jpg) |
![](/images/e3ds_reference/s90g20.jpg) |
![](/images/e3ds_reference/s20g90.jpg) |
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![](/images/e3ds_reference/s90g90b.jpg) |
![](/images/e3ds_reference/s90g20b.jpg) |
![](/images/e3ds_reference/s20g90b.jpg) |
Low specular, low glossiness creates
a dull surface |
High specular, high glossiness
create a shiny surface |
High specular, low glossiness create
an overexposed surface |
Low specular, High glossiness create
a less glossy surface |
Create
Textured Materials |
The texture map color
will be blend with the applied material color. Using a
white material color the original color of the texture
map is kept |
Texture Map |
Blended with White |
Blended with Gray |
Blended with Red |
Blended with Green |
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Texture
Mapping Modes |
There are 5 different
mapping modes. These affect how texture maps are applied
to a model |
Planar
![](/images/e3ds_reference/Materi19.gif) |
Box
![](/images/e3ds_reference/Materi20.gif) |
Spherical
![](/images/e3ds_reference/Materi21.gif) |
Cylindrical
![](/images/e3ds_reference/Materi22.gif) |
Custom
![](/images/e3ds_reference/Materi23.gif) |
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Bump
Map Modes |
There are 2 different
mapping modes. These affect how texture maps are applied
to a model |
Bump Map |
Original |
Density=18
Height=19 |
Density=50
Height=19 |
Density=18
Height=50 |
Density=50
Height=50 |
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![](/images/e3ds_reference/bump_map2.jpg) |
![](/images/e3ds_reference/bump_2.jpg) |
![](/images/e3ds_reference/bump_o1.jpg) |
![](/images/e3ds_reference/bump_d2.jpg) |
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Texture Map Repeat & Scale Parameters |
Altering the repeat & scale parameters
affects how texture maps are applied to a model |
![](/images/e3ds_reference/bump02.gif) |
![](/images/e3ds_reference/ori.jpg) |
Repeat x=1, y=1
Scale x=1, y=1 |
![](/images/e3ds_reference/R11S11.jpg) |
Repeat x=2, y=1
Scale x=1, y=1 |
![](/images/e3ds_reference/R21S11.jpg) |
Repeat x=1, y=2
Scale x=1, y=1 |
![](/images/e3ds_reference/R12S11.jpg) |
Repeat x=2, y=2
Scale x=1, y=1 |
![](/images/e3ds_reference/R22S11.jpg) |
Repeat x=1, y=1
Scale x=2, y=1 |
![](/images/e3ds_reference/R11S21.jpg) |
Repeat x=1, y=1
Scale x=1, y=2 |
![](/images/e3ds_reference/R11S12.jpg) |
Repeat x=1, y=1
Scale x=2, y=2 |
![](/images/e3ds_reference/R11S22.jpg) |
Repeat x=2, y=2
Scale x=2, y=2 |
![](/images/e3ds_reference/R22S22.jpg) |
![](/images/e3ds_reference/Cube.gif) |
![](/images/e3ds_reference/bori.jpg) |
Repeat x=1, y=1
Scale x=1, y=1 |
![](/images/e3ds_reference/bR11S11.jpg) |
Repeat x=2, y=1
Scale x=1, y=1 |
![](/images/e3ds_reference/bR21S11.jpg) |
Repeat x=1, y=2
Scale x=1, y=1 |
![](/images/e3ds_reference/bR12S11.jpg) |
Repeat x=2, y=2
Scale x=1, y=1 |
![](/images/e3ds_reference/bR22S11.jpg) |
Repeat x=3, y=2
Scale x=1, y=1 |
![](/images/e3ds_reference/bR32S11.jpg) |
Repeat x=7, y=1
Scale x=1, y=1 |
![](/images/e3ds_reference/bR71S11.jpg) |
Repeat x=7, y=4
Scale x=1, y=1 |
![](/images/e3ds_reference/bR74S11.jpg) |
Repeat x=4, y=1
Scale x=1, y=4 |
![](/images/e3ds_reference/bR41S14.jpg) |
Texture
Map Offset Parameter |
Measured by percentage(%),
there are two directions of offsetting X & Y. Setting
a value of 50 will cause the texture map to split in half,
while 100 will make no difference |
Texture
Map
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x=0, y=0 |
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x=50, y=50 |
![](/images/e3ds_reference/offset5050.jpg) |
x=30, y=0 |
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x=50, y=0 |
![](/images/e3ds_reference/offset50.jpg) |
x=100, y=0 |
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x=30, y=30 |
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x=100, y=100 |
![](/images/e3ds_reference/offset0.jpg) |
3D
Object Opacity Parameter |
The compliment of Transparency,
an object with 20% opacity would be 80% transparent. A
transparent material lets light pass through it with little
or no effect on the object or light |
Opacity=80 |
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Opacity=40 |
![](/images/e3ds_reference/trans40.jpg) |
![](/images/e3ds_reference/tran60.jpg) |
Opacity=60 |
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Opacity=20 |
![](/images/e3ds_reference/trans20.jpg) |
![](/images/e3ds_reference/tran20.jpg) |
Applying
an Opacity Mask |
A mask image allowing
you to view one material through another. The mask controls
which part of the object is transparent |
Texture map |
Transparent map |
Transparent material |
Example |
![](/images/e3ds_reference/chain.gif) |
![](/images/e3ds_reference/chain_mask.gif) |
![](/images/e3ds_reference/tranAA.jpg) |
![](/images/e3ds_reference/tranA.jpg) |
![](/images/e3ds_reference/wire02.gif) |
![](/images/e3ds_reference/wire02_mask.gif) |
![](/images/e3ds_reference/tranBB.jpg) |
![](/images/e3ds_reference/tranB.jpg) |