Specular
& Glossiness Parameters |
Select material color
and then set the surface properties (specular, glossiness) |
specular=10 glossiness=10
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specular=90
glossiness=90 |
specular=90 glossiness=20
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specular=20 glossiness=90
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Low specular, low glossiness creates
a dull surface |
High specular, high glossiness
create a shiny surface |
High specular, low glossiness create
an overexposed surface |
Low specular, High glossiness create
a less glossy surface |
Create
Textured Materials |
The texture map color
will be blend with the applied material color. Using a
white material color the original color of the texture
map is kept |
Texture Map |
Blended with White |
Blended with Gray |
Blended with Red |
Blended with Green |
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Texture
Mapping Modes |
There are 5 different
mapping modes. These affect how texture maps are applied
to a model |
Planar
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Box
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Spherical
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Cylindrical
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Custom
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Bump
Map Modes |
There are 2 different
mapping modes. These affect how texture maps are applied
to a model |
Bump Map |
Original |
Density=18
Height=19 |
Density=50
Height=19 |
Density=18
Height=50 |
Density=50
Height=50 |
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Texture Map Repeat & Scale Parameters |
Altering the repeat & scale parameters
affects how texture maps are applied to a model |
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Repeat x=1, y=1
Scale x=1, y=1 |
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Repeat x=2, y=1
Scale x=1, y=1 |
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Repeat x=1, y=2
Scale x=1, y=1 |
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Repeat x=2, y=2
Scale x=1, y=1 |
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Repeat x=1, y=1
Scale x=2, y=1 |
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Repeat x=1, y=1
Scale x=1, y=2 |
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Repeat x=1, y=1
Scale x=2, y=2 |
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Repeat x=2, y=2
Scale x=2, y=2 |
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Repeat x=1, y=1
Scale x=1, y=1 |
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Repeat x=2, y=1
Scale x=1, y=1 |
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Repeat x=1, y=2
Scale x=1, y=1 |
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Repeat x=2, y=2
Scale x=1, y=1 |
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Repeat x=3, y=2
Scale x=1, y=1 |
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Repeat x=7, y=1
Scale x=1, y=1 |
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Repeat x=7, y=4
Scale x=1, y=1 |
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Repeat x=4, y=1
Scale x=1, y=4 |
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Texture
Map Offset Parameter |
Measured by percentage(%),
there are two directions of offsetting X & Y. Setting
a value of 50 will cause the texture map to split in half,
while 100 will make no difference |
Texture
Map
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x=0, y=0 |
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x=50, y=50 |
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x=30, y=0 |
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x=50, y=0 |
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x=100, y=0 |
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x=30, y=30 |
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x=100, y=100 |
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3D
Object Opacity Parameter |
The compliment of Transparency,
an object with 20% opacity would be 80% transparent. A
transparent material lets light pass through it with little
or no effect on the object or light |
Opacity=80 |
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Opacity=40 |
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Opacity=60 |
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Opacity=20 |
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Applying
an Opacity Mask |
A mask image allowing
you to view one material through another. The mask controls
which part of the object is transparent |
Texture map |
Transparent map |
Transparent material |
Example |
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