Lighting
Basics |
Effect3D Studio includes
4 individually controllable lights |
Key light:
The primary light source |
Fill light:
The complement light to soften/brighten the shadow area
of an object. |
Back light:
The light positioned at the far side of an object, emphasizing
the silhouette of the object . |
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Light
Positioning |
Positioning and
selectively using lights can dramatically change the atmosphere
of your project |
3 lights fully
lighting the scene |
Single light
from above |
Single light
from below |
Single light from the side |
Single light from behind |
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Colored
Lighting |
Correct coloring
of the lights, and even setting each light to a different
color can dramatically change the mood of your project
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Campfire
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Disco
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Moonlight |
Horror |
Outerspace |
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Shadow
Types |
Effect3D Studio includes
2 different shadows modes, Cast Shadow and Drop Shadow
|
Cast
Shadow |
Drop
Shadow |
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Cast
Shadow |
A cast shadow is
a real shadow created by an object obstructing a light
source giving the perception of depth and realism |
Cast
shadow from key light |
Shadow
cast from a different light |
Multiple
Shadows being cast |
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Shadow
Blur & Opacity Parameters |
These parameters can be
changed to alter the appearance of the shadow |
Hard
shadow
(Blur=0, Opacity=60) |
Soft
shadow
(Blur=4, Opacity=60) |
Blurred
shadow
(Blur=7, Opacity=60) |
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Light
shadow
(Blur=4, Opacity=30) |
Dark
shadow
(Blur=4, Opacity=80) |
Colored
shadow |
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Drop Shadow
|
A shadow created by an
image repeated behind itself slightly offset to create
the illusion that it is floating over its background
|
No
Shadow |
Blur
= 4 Opacity = 40
Offset X = 2
Y = 3
(Default Setting) |
Blur
= 1 Opacity = 40
Offset X = 2
Y = 3 |
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Blur = 2 Opacity
= 90
Offset X = 2
Y = 3 |
Blur = 2
Opacity = 40
Offset X = 4
Y = 6 |
Colored Shadow |
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