Category |
Major Features |
Standard |
PRO |
Pipeline |
Import |
Import iClone file: iAvatar, iProp (VNS) |
![](../../images/3dx5/mark-tik_imme.gif) |
![](../../images/3dx5/mark-tik_imme.gif) |
![](../../images/3dx5/mark-tik_imme.gif) |
Import iClone file: iMotion (VNS) |
|
![](../../images/3dx5/mark-tik_imme.gif) |
![](../../images/3dx5/mark-tik_imme.gif) |
Import 3DS, OBJ, SKP (static object) |
![](../../images/3dx5/mark-tik_imme.gif) |
![](../../images/3dx5/mark-tik_imme.gif) |
![](../../images/3dx5/mark-tik_imme.gif) |
Import BVH (motion data) & FBX (bone-skin character, motion data, multi-material object) |
|
![](../../images/3dx5/mark-tik_imme.gif) |
![](../../images/3dx5/mark-tik_imme.gif) |
Export |
Export iClone file: iProp |
![](../../images/3dx5/mark-tik_imme.gif) |
![](../../images/3dx5/mark-tik_imme.gif) |
![](../../images/3dx5/mark-tik_imme.gif) |
Export iClone file: iAvatar, iMotion |
|
![](../../images/3dx5/mark-tik_imme.gif) |
![](../../images/3dx5/mark-tik_imme.gif) |
Export OBJ (static object, replace mesh, paint & sculpt, create face morph target) |
![](../../images/3dx5/mark-tik_imme.gif) |
![](../../images/3dx5/mark-tik_imme.gif) |
![](../../images/3dx5/mark-tik_imme.gif) |
Export BVH (motion data) & FBX (bone-skin character, motion data, multi-material object) |
|
|
![](../../images/3dx5/mark-tik_imme.gif) |
Edit |
Texture, material, UV editing |
![](../../images/3dx5/mark-tik_imme.gif) |
![](../../images/3dx5/mark-tik_imme.gif) |
![](../../images/3dx5/mark-tik_imme.gif) |
Add and reassign material ID |
![](../../images/3dx5/mark-tik_imme.gif) |
![](../../images/3dx5/mark-tik_imme.gif) |
![](../../images/3dx5/mark-tik_imme.gif) |
Reset transformation |
|
![](../../images/3dx5/mark-tik_imme.gif) |
![](../../images/3dx5/mark-tik_imme.gif) |
Quick way to fix normal |
![](../../images/3dx5/mark-tik_imme.gif) |
![](../../images/3dx5/mark-tik_imme.gif) |
![](../../images/3dx5/mark-tik_imme.gif) |
Make sub props and group items |
![](../../images/3dx5/mark-tik_imme.gif) |
![](../../images/3dx5/mark-tik_imme.gif) |
![](../../images/3dx5/mark-tik_imme.gif) |
Set Pivot for object rotation |
![](../../images/3dx5/mark-tik_imme.gif) |
![](../../images/3dx5/mark-tik_imme.gif) |
![](../../images/3dx5/mark-tik_imme.gif) |
Convert Bone-skin model to Non-human Character
- Custom motion editing with IK/FK |
|
![](../../images/3dx5/mark-tik_imme.gif) |
![](../../images/3dx5/mark-tik_imme.gif) |
Convert Bone-skin model to Non-standard Character
- Custom motion editing with IK/FK, puppeteering, or device mocap |
|
![](../../images/3dx5/mark-tik_imme.gif) |
![](../../images/3dx5/mark-tik_imme.gif) |
Perform Editor (manage animation clips for character or prop perform menu) |
![](../../images/3dx5/mark-tik_imme.gif) |
![](../../images/3dx5/mark-tik_imme.gif) |
![](../../images/3dx5/mark-tik_imme.gif) |
iClone AppLink
- One-click to transfer (receive) iAvatar/ iMotion to (from) iClone |
|
![](../../images/3dx5/mark-tik_imme.gif) |
![](../../images/3dx5/mark-tik_imme.gif) |
Content |
Live Online Motion Preview
(previews marketplace motion data inside 3DX5) |
|
![](../../images/3dx5/mark-tik_imme.gif) |
![](../../images/3dx5/mark-tik_imme.gif) |
Buy and export content in iClone file format |
![](../../images/3dx5/mark-tik_imme.gif) |
![](../../images/3dx5/mark-tik_imme.gif) |
![](../../images/3dx5/mark-tik_imme.gif) |
Buy and export content in OBJ, FBX & BVH format |
|
|
![](../../images/3dx5/mark-tik_imme.gif) |
Get "Export License" Content |
|
|
![](../../images/3dx5/mark-tik_imme.gif) |
Bonus: Character Designer's Resource Pack |
|
![](../../images/3dx5/mark-tik_imme.gif) |
![](../../images/3dx5/mark-tik_imme.gif) |
Price |
|
$99.95 |
$199.95 |
$499.95 |