The “Upload to Sketchfab” function lets you directly publish 3D characters straight to Sketchfab so that you can share with the world. You can easily include motion clips to demonstrate how animated characters look, while retaining all realistic PBR materials settings in Sketchfab.
Character Creator can now auto convert bone structures for UE4 rigs, while being fully compatible with the Unreal Third Person Controller. Moreover, by combining with the iClone/3DXchange pipeline, you can auto convert Mixamo motions to the Unreal engine, saving lots of effort when animating Unreal game characters.
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Quick Mixamo Import to Unreal 4
With Character Creator’s flexible export options, you can now choose to export non-PBR materials for traditional renders such as; iClone 6, Indigo, Blender and Maya, or use the PBR shader export for mainstream real-time game engines and iClone 7.