CrazyTalk Animator 2
CrazyTalk Animator 2 brings a whole new 3D experience to 2D animation! In this new version, we have taken a huge leap forward by eliminating planar, 2D restrictions and allowing designers to now use popular 3D motions on 2D characters. This has opened a new way for editing motions freely without single angle limitations. In addition, the brand new multi-dimensional character system maintains the mix-and-match creation power of CrazyTalk Animator, while delivering quick, render style options for instant visual alternatives. CrazyTalk Animator 2 is not just the next version; it is the kick-starter to a 3D motion revolution in 2D animation!
Multi-dimensional Character System
CrazyTalk Animator 2 offers a new generation of character system allowing users to mix and match features to easily create multi-dimensional characters. Simply customize your character in its forward perspective, and the system will then update all character features in all other angles, automatically!
Mix and Match to Characterize into Unique Personalities
CrazyTalk Animator 2 includes tons of facial templates that can be quickly assembled to give unique characters their own characteristics. So now it's easy to customize avatars to look like you, a well-known celebrity, or someone new. With these new templates, CrazyTalk Animator 2 delivers a lot more value and usability to users.
Instantly Stylize Projects for Different Scenarios
In traditional animation systems, characters would only have one fixed style which would often deter companies and professionals from using pre-made character libraries as they would need to match their brand's color theme and identity, or if they would just need to illustrate abstract concepts without requiring too much character detail. Now CrazyTalk Animator 2 includes Render Style options that allow you to easily switch your characters and scene styles, color and appearance. Toggle lines ON and OFF, make a silhouette, or adjust color tones, saturation and others with instant template styles like: Line Art, Saturrific, Cool Abstract, Noir Blanc and others.
Universal Multi-dimensional Animation
CrazyTalk Animator 2's multi-dimensional engine allows you to freely animate 2D characters in 10 different angles. This revolutionary feature breaks away from flat, planar 2D animation. Giving way to a powerfully new way of animating 2D content in all popular angles. Simply customize your character in an initial front-faced angle, and start animating. The system will then automatically fit all the other 9 perspectives for you.
New Dockable User Interface
Work space is important, but customizable workspaces are even more. So now CrazyTalk Animator 2 comes with a flexible UI that lets you detach, move and dock panels to your own style. Work with 2 screens? No problem, undock the upper and left-side tools bars, Timeline and Content Manager and place them all on one screen while you dedicate the other screen for the main stage animation.
Import Unlimited Animations from External 3D Sources
This sounds too good to be true, but it is! The new Pipeline version of CrazyTalk Animator 2 for the first time ever, allows users to apply 3D motions to 2D characters. Not only will users be able to work with everything from iClone .iMotion files - but thanks to 3DXchange5, they will also be able to work with motion captured data, and with BVH or FBX files generated from Maya, Motion Builder, or any other 3D tools.
* iCone is required to work with this feature in CrazyTalk Animator 2 Pipeline edition.
CrazyTalk Animator 1 vs. CrazyTalk Animator 2
Major Features |
CTA 1 |
CTA 2 |
Character |
Face Photo Fitting |
V |
V |
Body Photo Fitting |
V |
Note1 |
Character Composer (Assembly System) |
V |
V |
Single Dimension Character |
V |
V |
Multi-dimension Character |
|
V |
Create Multi-dimension Character from One Template |
|
V |
Actor Proportion Modification |
|
V |
Run-time Composer2 |
|
V |
Multiple Render Style |
|
V |
|
Animation |
2D Facial & Body Puppeteering |
V |
V |
2D Motion Key Editing |
V |
V |
3D Motion Editing (HumanIK) |
|
V |
Free Form Deformation |
|
V |
Perspective Strength |
|
V |
|
Environment |
Working Area Tools: Duplicate, Flip, Opacity, and Link |
V |
V |
Camera Tools & 3D View |
V |
V |
Dockable UI |
|
V |
Property Toolbar (Position, Scale, Rotate, Path Type, Zero Key) |
|
V |
Current Frame Render Preview |
|
V |
Basic Timeline Editing |
V |
V |
Advanced Timeline Key Editing -
Copy, paste, move key, clip loop & speed control |
V |
V |
Advanced Timeline Animation Editing -
Motion Curve, Time Warp |
|
V |
2D Animation Timeline Editing -
Sprite Switch, 2D Motion Key, Layer Order |
V |
V |
3D Animation Timeline Editing -
3D Motion Layer, Angle Key |
|
V |
Full Timeline Sub-track Controls
(Detailed Tracks for Individual Body Segments) |
V |
V |
Save Custom Motion Clips from Timeline (Collect Clip) |
V |
V |
|
Import & Export |
Import Popular Image and Video Format |
V |
V |
Import Sprite Video (popVideo) |
V |
V |
Import Flash (SWF)
|
V |
V |
Export Popular Image and Video Format |
V |
V |
Export Flash (SWF) |
V |
Note3 |
3D Stereo Output |
V |
V |
Import iMotion (from iClone), BVH/FBX (via 3DXchange)4 |
|
V |
|
Content Compatibility |
G1 Single Dimension Character (0°, 315°, .ctactor) |
V |
V |
G1 2D Motion (0°, 315°; .ctmotion) |
V |
V |
G2 Multi-dimension Character (10 angles, .ctactor) |
|
V |
G2 2D Motion (Choose from any of the 10 Angles; .ctmotion) |
|
V |
G2 3D Motion (.ct3dmotion) |
|
V |
|
Note:
- In CrazyTalk Animator 2, body photo fitting is no longer a suitable character production procedure for multi-dimensional characters, so now we use the character composer to assemble characters.
- Runtime Composer is designed for single dimension characters that need partial, multi-dimensional animation.
- So far SWF format cannot include data for multi-dimensional character animations.
- iMotion import is only available in CrazyTalk Animator 2 Pipeline edition.