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Make sure the actor has been
applied with a voice with either
idle or
auto motion.
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The actor has an applied voice and auto motion
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Go to the time frame where you want to blend custom facial expressions to the existing motion.
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Click the Face Puppet button on the tool bar.
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Pick a desired profile from the Face Animation Profile list.
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Choose a preset in the Full Face Control list.
Note:
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The full face profiles give you a matching personality with a unique animation style.
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It is highly recommended that you use the
first two, 1_Chuck and 2_Gwynn,
profiles for the actor with real human face in order to get higher realism,
gentle animations; the rest are for cartoon characters with more exaggerative animations.
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You may need to preview the animations before the real recording. There are two methods to doing so:
Standard Method:
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Click the Preview button.
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Move your mouse cursor to the center of your display so
that you can have enough space to move mouse up, down,
left and right for puppeteering.
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Press the Space Bar to start previewing.
A crosshair shows where the mouse cursor is, to indicate the
position of a neutral expression.
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Shortcut Method:
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Move your mouse cursor to the center of your display so
that you can have enough space to move mouse up, down,
left and right for puppeteering.
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Press the Space Bar to start previewing.
A crosshair shows where the mouse cursor is, to indicate the
position of a neutral expression.
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Move your mouse to puppet. The selected facial features will then be triggered to move with the mouse cursor. Press the Space bar
again to stop previewing.
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If you are satisfied with the results in the preview mode, then you may start to record with two methods:
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Move your mouse to puppet. The animations will then be
recorded into a clip. Press the Space bar again to stop recording.
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Once the recording stops, a motion clip with the entire recorded expression will
be stored in the Motion Track.
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