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First prepare a model and apply a teeth template from
the teeth gallery.
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Click the Teeth Setting
button at the top Tool Bar to access the Teeth Settings panel.
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Choose the Teeth radio button.
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In the Diffuse channel, click the Import button to load the texture image for the virtual teeth.
(jpg, jpe, jpeg, bmp, tga, png are supported, 256x166 pixels recommended)
![](../Images/Teeth.bmp)
The teeth image, in PNG format, containing alpha channel.
(The part displayed in the check board pattern area)
Note:
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If you import an image in 32-bit BMP/TGA or PNG,
then the black part in the image will be converted into the alpha channel.
If your image is not in 32-bit BMP/TGA or PNG,
then you must load the grayscale image to decide the display area of the teeth.
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The part with alpha channel will be transparent and it will reveal the inside mouth color.
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In the Transform section, fine tunning the the position and orientation of the teeth
to match the angle of the mouth.
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In the Color section, adjust the color of the teeth.
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Before adjusting the teeth color
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After adjusting the teeth color
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Switch the Content Manager to Actor >> Teeth,
and add the custom teeth into the Custom Library for future use.
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