Setting Connection Points for Head and Neck
In addition to setting the pivot for rotating and scaling, you can also set the connection point to the head and the neck to ensure that every head is located to the adequate position on the neck.
Setting the Connection Point
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Select a character.
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Click the
Character Composer button to enter the Composer Mode.
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Click on the head. You will see a red point (pivot) and a green point.
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Move the head to an appropriate position on the neck.
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Drag the green point to the location where the head and the neck
connect to each other.
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The connection points are set to the head and the neck. The points' positions will be kept by the head and the body.
Replacing Head
When you replace a head on characters, CrazyTalk Animator sets the new head to the neck by snapping the points on the head and on the neck.