Deleting Frames
After having produced key frame animations (create animation key by key),
sometimes you need to decrease the duration of the transition between two
keys. In stead of dragging the keys one by one on the timeline,
CrazyTalk Animator provides the Delete Frame feature to quickly achieve this goal.
* Please note that any data (clips, keys, switches) in the frame will all be deleted once you use the Delete Frame command.
Delete Frames for the Whole Project
The Delete Frame feature working on the project may not only delete the specified number of frames, but also the data in the frames
for all objects in the project. You may use this feature to advance all the
animations in the project.
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Given a project in which the objects are all animated by keys.
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Press F3 to open the timeline. Click the Track List button and select Project from the menu.
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Click the Collect Clip button to show the track.
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Drag in the track to make a range for deletion.
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Click the Delete Option button.
You will then be prompted to choose the deleting method.
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Delete Data: Delete only the clips, keys and switches within this range.
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Delete Frame: Delete keys, switches, as well as the frames within this range to shorten the length of the project.
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If you Delete Data, the data within the range will be removed. The previous data after the range
will stay where it is.
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If you Delete Frame, the data and frames within the range will be removed. The previous data after the range will be advanced.
Delete Frames for Individual Object
In addition to deleting the frames of an entire project, you are allowed to delete frames and/or data for a single object. This can
accelerate the
transition between two keys, or even simultaneously delete keys or switches in different tracks.
* Please note that the Delete Frame for individual objects only affects the position of the keys. All
clip-type data and the length of the project will NOT be affected.
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Given a project with two props animated by keys. The pin moves away
before the ball hits it.
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Open the Timeline (F3). Show the Transform tracks for the ball and the pin.
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Click the Collect Clip button of the ball to show the
track.
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Drag in the track to make a range for deletion.
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Click the Delete Option button.
You will then be prompted to decide the deleting method.
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Delete Data: Delete only the clips, keys and switches within this range.
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Delete Frame: Delete keys, switches and the frames within this range.
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If you Delete Data, the data within the range will be removed. The previous data after the range will
stay where it is.
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If you Delete Frame, the data and frames within the range will be removed. The previous data after the range will be advanced.