Set-up your character in seconds!
The enhanced AvatarPreset function in Character Creator 3.1 allows you to easily set up your characters.
You can apply pre-set morph data, texture, eyes, teeth, facial animation profile in just one click.
[See how to]
The all new 3D Scan series: Virtual Humans are finally here to meet the demands for ultra-realistic, digital photogrammetry actors for use in filmmaking, AR/VR and video games. It includes virtual human heads that are fully rigged for live performance and animation editing. 2K and 4K texture resolutions are also provided for all major PBR texture channels, as skin textures are essential components for believable, organic actors. Each head has its unique set of eyes and teeth for the best possible visuals and facial animation.
Virtual Human Heads - Khulan can combine with any standard CC3 body and allows for further modification with morphs, skins, hairs, and outfits. This is useful for generating fully rigged and animation ready digital actors that can be exported to other 3D tools and game engines like Unity and Unreal.
This pack is comprised of :
● 2K & 4K AvatarPreset
- \AvatarPreset\Head\Scanlab\Virtual Human Heads - Khulan
● 2K & 4K CC Acatar
- \Avatar\Base\Scanlab\Virtual Human Heads - Khulan
● 2K & 4K Skin
- \Skin\Overall\Scanlab\Virtual Human Heads - Khulan
● Eye
- \Eye\Scanlab\Virtual Human Heads - Khulan
● Khulan - Head & Body Morph Slider
- \AvatarControl\Virtual Human Heads - Khulan
● Teeth
- \Teeth\Scanlab\Virtual Human Heads - Khulan
This Virtual Human Body was brought to you in part by SCANLAB PHOTOGRAMMETRY - a leading provider of Virtual Actor and Digital Double products for indie games, and film studios like 3D Scanning Services studio.
Like what you see? Check out the other 3D scanned heads in the big combo collection:
Virtual Human Heads.
Note :
- When you apply the head morph slider and find out the eyes closed unexpectedly, you can use "Modify >Correct Eyeblink".
- When you apply the head morph slider and find out the eyeballs and eye occlusion overlapping in unexpected result, you can modify through the path : Modify > Morph > Actor Parts > CC_Base_EyeOcclusion
- Hair is not included.