New Features:
New real-time PBR shading system for rendering realistic Metallic and Roughness effects. With the new Image Based Lighting (IBL) system, one can use an HDR image to conveniently simulate real-world lighting. IBL has the following features:
- Supports Independent Ui for Adjust color
- IBL Light hot key Shift+I for easy manipulation.
- Painlessly swap out the IBL image via the Atmosphere panel.
Provided a Visual panel for selecting whether to use the real-time AO (Ambient Occlusion) or the user's imported AO for adjustment. Provided a Visual panel for adjusting better shadows let models pop with robust 3D look and feel. New easy button for uploading to Sketchfab. Turning on Mipmap gives much better anti-aliasing visual result, especially you can see smooth hair render on fine detailed meshes. New Zoom to Mouse Position option under Preference allows one to zoom in out of the scene while centering on the cursor. New Quick Thumbnail Generation can save more time when adding objects to the library due to more performant screenshot and thumbnail creation.Enhancements:
Clothes, hair, and shoes can now enable or disable Conform Clothing, letting one choose to have the object maintain its original form or conform to the shape of the body underneath. - When enabled and using Reset to Default, the shape will return to its edited state.
- When disabled and using Reset to Default, the shape will return to its original state.
Updated version of Export iAvatar can export for Character Creator 2.0 / iClone 7 or older versions such as Character Creator 1.5 / iClone 6. Export to FBX now supports Unreal Engine 4 skeletal structure and normal direction correction for external 3D solutions. One can now freely choose to package all related files when exporting to FBX. Mesh Editor now works for accessory mesh editing, greatly enhancing flexibility. The new CTRL+A hotkey under Mesh Editor mode can select all of the mesh faces at once to increase productivity. Appearance Editor can now import SBSAR files and switch between Traditional/PBR shading systems.By switching to PBR_V1_3MAT, PBR_V1_5MAT, or PBR_V1_7MAT for the selected cloth, Character Creator 1.5 decals and patterns may disappear or deviate from expectation, switch to Traditional mode to maintain the same appearance under Character Creator 1.5) - PBR_V1_3MAT provides the following Color ID: Base, Red, and Green.
- PBR_V1_5MAT provides the following Color IDs: Base, Red, Green, Blue, and Cyan.
- PBR_V1_7MAT provides the following Color IDs: Base, Red, Green, Blue, Cyan, Yellow, and Magenta.
(By switching from a higher number of Color IDs to a lower number, excluded materials will disappear. By switching from a lower number of Color IDs to a higher number,real-time performance may suffer.)
Appearance Editor can now switch between sub-graphs and allows the saving of presets which can be stored and reapplied later. Expanded the number of male and female poses under the Calibration menu. A CCproject can now be set as the default project scene upon initiation of Character Creator. Added parameters under the Modify panel to edit the displacement settings. Product version number will now be displayed in the lower left-hand corner of the Content Manager thumbnail.Fixed Bugs (For Beta Version):
Sync to Sky becomes disabled after the Atmosphere is swapped out. Now the user can swap out the Atmosphere and Sync to Sky will re-enable itself for improved usability. Switching between CCProjects will not change out the environment, only the avatars. IBL light hotkey has changed to Shift+I eliminating the incompatibility issues of international keyboards. Fixed the issue where AO maps will only effect IBL created shadows. Fixed an issue where the glow effect disappears after importing an image into Material > Texture Settings > Glow channel. Fixed an issue where the texture map disappears after importing a PNG file into Material > Texture Settings and using Adjust Color > Image Invert. Fixed a crash issue when adjusting the iris color in Appearance Editor and saving the avatar. Feedback Tracker *See the entire Release Note of Character Creator 2.0 Here.