No matter if you work inside Character Creator (CC) or you output to external environments, our new optimized tools will meet your demands with improved shaders, renders, poses, expressions and lighting for 3D visualization work. Our pipeline includes enhanced workflows to third-party creation tools like ZBrush, for improved digital sculpting processes.
Access libraries of natural poses and expressions, that can be freely edited using the Pose Editor and Face Editor.
Apply embedded poses and expressions found in CC, or tap our libraries for more variations. See More
Freely control pose and expressions through motion functions found in the CC Modify panel. Employ facial expression presets, that can be freely adjusted through different muscles and facial parts. Logically pose your characters by choosing points to move / rotate body joints.
Applying poses to a character can flatten meshes around bent joint areas. To optimize character posing, use Pose Corrective morph sliders to bring back the natural curvature of the muscles in these flattened areas. *Attention: these corrective morphs are suitable for static poses, and not for fixing exported animations nor general character modeling.
Generate fully-rigged avatars with Character Creator and instantly transfer them to 3rd party tools like ZBrush, for continued detailed sculpting.
See how ZBrush accomplished artist - Pablo Munoz Gomez, uses Character Creator for character poses and expression checking, while generating assets for dynamic clothing systems and detailed texturing.
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Character Creator provides you with four kinds of lights for different purposes, also Light Shapes function, IBL(Image Based Lighting) and GI(Global Illumination) for simulating realistic lighting effects.
There are four kinds of lighting for you to put into your 3D scene. Ambient Light, Directional Light, Point Light and Spotlight. View Manual >
Ambient Light is the light for giving an overall tone to the entire scene, you can change the color of the Ambient Light allows to create atmosphere.
The Point Light is used to light up a part of the scene. It's illumination goes in all directions from a single center point. With this type of light you can simulate torches, candles, and light bulbs.
Directional lights are for general purpose, and used mainly for environmental light sources like sunlight.
The Spotlight allows you to light up the specific part of the character in order to drag the attention of the audience.
The IBL (Image Based Lighting) feature uses an image map to simulate the ambient light source, giving higher realism while saving light computing efforts, and increasing base ambience. View Manual >
Real-time render using indirect lighting. Turn any mesh into an illumination source, or contribute to natural light bounce to get more accurate indirect lighting. View Manual >
Character Creator Pipeline allows you to export your character to other 3D tools for various visual needs.