PHYSICALLY-BASED
RENDERING

Dynamic Texture Editing. Custom Input. Apperance Editor

Character Creator with visuals for industry standard PBR shaders allows users to import PBR textures made with 3D paint tools like Substance Painter, 3D Coat, or Quixel. Users can now export their Character Creator assets to iClone, Unreal, Unity, or Sketchfab with the same PBR visual quality.

Additionally, we have introduced an Appearance Editor and a brand new PBR-based dynamic texture generator that give users full procedural authoring over Metal, Wood, Leather, and Fabrics - pushing visual realism to a new high. For Non-PBR content, CC offers several ways to get legacy content ready for PBR rendering. Users will find that a visual upgrade has been provided for all older assets.

DYNAMIC PBR TEXTURE EDITING

Generate Leather Materials

Leather Types

Choose from a range of base leather patterns like cow, crocodile leather, and others to recreate authentic leather works.

Cow

Crocodile

Snake

Aging & Weathering

Add more realism to your leather with edge wear, wrinkles, folds, scratches, and grit.

Variation

Scratch

Fold

Custom Multi-material Designs

Use Color-ID maps to define different material allocations, complete with contrast and varnish, to give additional design variations.

Cow

Crocodile

Snake

Generate Wood Materials

Custom Wood Materials

Freely define your own wood products by combining custom strains, knots, cross grains, rot effects, along with color varieties.

Maple

Cherry

Smoke

Aging & Weathering

Give your wood material a rough-authentic look by adding paint peels, gashes, scratches, normal depth, and edge wear.

Rot

Paint Peel

Cut

Multi-material & Varnishing

Polish your wood with sanding, and varnish coatings for a combined material look. Add patterns and marks by using the Plaid and Decal tools (transparent PNG).

Generate Metallic Materials

Metal Types

Start your metal works from pre-defined metal types like: pure, faceted, dotted, chainmail, or platemail. Alter the tiling scale, or load your own images to define the patterns.

Faceted

Scale Armour

Chainmail

Rust & Abrasions

Let metals oxidize and reveal their true nature. You can add surface abrasions, blemishes, or rust in recessed area, for truly rough and dingy surfaces.

Blemish

Rust

Abrasion

Dirt, Dust, & Painted Metals

Combine multiple metal types to give contrast. Simulate crease paint marks, or dust gathered on the top surface for an even more realistic look.

Generate Fabric Materials

Fabric Types

Create your fabric from predefined garment types like: cotton, denim, linen, lycra, nylon and wool. You may alter the tiling scale, or load your own images to define specific patterns.

Linen

Nylon

Denim

Aging & Weathering

Add dust, dirt, stains and edge wear to give your garments a truly authentic real-world look.

Dust

Stain

Dirt

Custom Multi-material Design

Use Color-ID maps to define clothing for different parts such as; leather in the collar, main body portion tiled with graphics patterns, or the chest area is stitched with a decal logo.

CUSTOM TEXTURE INPUT & MULTI-MATERIAL DESIGN

Use the input maps function to load your own textures for complete material design freedom, or load color ID maps to define material allocations, decal maps for custom logos, pattern maps for custom tiled patterns and effect maps for custom procedural effects.

CONVERT NON-PBR CONTENT TO PBR VISUALS

Users can either convert a fully-dressed character with traditional shaders to PBR shaders at once, or work with selected objects and materials for single conversions. (i.e. Character Creator can automatically turn traditional specular maps into rough metallic ones.)

INTUITIVE UI DESIGN

PBR Editing and Enhanced Color Adjustment Interface

The new Color Adjustment interface unifies all color adjustment parameters in one pop-up panel so that you can multi-select target materials, click on the desired texture channels and instantly modify them. The same interface can effectively help improve PBR roughness and metallic texture adjustments, as well as softness and image inverting.

PBR Appearance Editor

Instead of a long list of adjustment options, the Character Creator PBR Appearance Editor has organized its interface into a hierarchical list, allowing users easier access to target channel via a scene tree structure.

When users load a non-PBR cloth asset, the editor automatically transfers all mesh data for procedural material processing. It can also layer effects such as blemishes or edge wear directly to your custom textures.

The UI Structure of PBR Substance

REALISTIC RENDERING FROM IBL

Illuminating your characters with natural lighting is now possible thanks to Image Based Lighting. You can switch between different IBL effects with the Atmosphere library, or you can load your own High Dynamic Range Images (HDRi) in EXR or HDR formats

You can also soften the sky background to achieve a more natural DOF viewing experience; sync the IBL to the sky sphere, alter the IBL view angle, or change the background color to create different light schemes at one time.

See tutorial: Intro to Lighting & Shadow