107 issues found

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Is there any way to save poses with characters in FBX export?
Sometimes have an issue with pants that have baggy knees on import.
This could be fixed if I could export a base character with the legs further apart....More
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Submitted by brainsguy

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1.opened blender imported fbx female character template
2.used a mesh plane
3.made the base of the dress front and back set the normals facing out....More
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Submitted by firefighter1531

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I would like to edit the mesh of the character outside character creator and import back to character creator for hair and cloths editing and texturing.
Is there any method that I could do so and still maintaining the bone-based lip shape data created by crazytalk/character creator?
Moreover...More
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Submitted by parvaning

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I understand that without 3DXchange being installed, using Export to Obj>Nude Character is designed to show a warning. It does this, but the message it gives is "Please purchase 3DXchange Pro or Pipeline to export OBJ files."
I thought any version of 3DXchange would give you the ability to...More
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Submitted by pumeco

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Just a minor bug, but updating to 1.52 has wiped-out the icon for Character Creator both on my taskbar and the start menu.
It's still launchable but it's been replaced by that default white icon that Windows uses.
UPDATE : Images attached as discussed :-)...More
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Submitted by pumeco

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Many thanks to Reallusion for adding Edit Pose to CC, it's perfect apart from a small omission, that being a button on the interface to access it. Such a major feature as this should have a button to access it, otherwise people new to the product might never even know about it....More
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Submitted by pumeco

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A minor but annoying bug, so to replicate :
- Select, say, the Eye category and edit one of the Morph Dials.
- Select Undo...More
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Submitted by pumeco

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To Replicate :
- Make a selection on the figure (anywhere on, say, the chest).
- Hit the Smooth button a few times and watch the eyelids get dragged into the operation without even being selected....More
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Submitted by pumeco

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To replicate :
- Select some polys around the armpit.
- Mirror the selection and you'll notice it's not catching all the polys you selected in the mirrored half, it leaves random ones out....More
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Submitted by pumeco

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This suggestion is regards the way the wireframe is displayed over the mesh in Mesh Edit mode. It's bright white with no transparency, making it feel counterproductive due to it being irritating beyond belief. It would be much nicer and way less distracting if the wireframe was only 'faintly...More
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Submitted by pumeco
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