1661 issues found

2

Votes
Active
If it serves a purpose to have the Object Related Track turn off by itself, can you at least let me have the option to not have it turn off automatically?
I had to make undos thousands of times just because I'm editing the wrong track because the Object Related Track decides to turn itself...More
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Submitted by Dragonskunk

0

Votes
Active
can't activate motion live. i have the activation number i was given after purchase.
when i click on activate on Reallusion Hub it says i first need to purchase the software. i can i tell the hub I ALREADY PURCHASED THE SOFTWARE?
i uninstalled live motion, and when i try to reinstall motion...More
  •  1
  •  963
Submitted by hello_262862

5

Votes
Assigned
First upon double clicking a different project file the user will be presented with a new dialogue that allows the user to select which environmental/visual and render settings or models to merge with the current open project.
iproject can retain more scene setup information than saving as...More

0

Votes
Assigned
Axe from https://www.reallusion.com/ContentStore/Character-Creator/Pack/Darksider/default.html
Load the project
Export the Troll via Live link...More
  •  1
  •  926
Submitted by The-any-Key

9

Votes
Active
Hello!
I use iClone in a "Live" environment. It will be great to have a separate "Fullscreen" viewport output trought NDI (https://www.newtek.com/ndi)
A lot of great software support it and I think it can opens for new possibilities....More
  •  1
  •  1370
Submitted by lucabej

1

Votes
Active
These shaders are greatly needed tool for automation and realism
-Wind mode for tessellated plants, Curtains/cloth, and creature displaced fur. By default the wind shader with 0 wind would apply gravity at full. Wind blowing gentle would have variable hot spots.
-Water mode settings use...More
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  •  1177
Submitted by Ascensi

0

Votes
Closed
Hello Reallusion , How can I crate my own custom epression in Expression mapping? I trying in 3dxchange expression editor create custom face blendshapes but it works only in Face Puppet and Face Key editor....More
  •  1
  •  1033
Submitted by ipro

1

Votes
Active
Please make an easy/quick way to pivot(rotate) the camera without changing the transform values. There are any number of "work-arounds" for doing this but they either 1) have bugs in them or 2) are very tedious and negatively interrupt the workflow.
Currently, when the Orbit tool is selected...More
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Submitted by jminbox