Hi, Ive only just bought iclone setup. Was playing around. I notice when i wanted to render , it says NO GPU. Ive seen this problem in a few posts but the replies are shhhhh, secret? Ive ticked the geforce rtx 3090 box in hardware settings...More
[https://www.youtube.com/watch?v=wiZLGbh15Ns&feature=emb_title (Please refer to my video where I show what I'm talking about)] When I click to link my character in iClone 7 they get rotated onto their back and I'm not too sure how to fix this on the unreal side. In iClone I can rotate on the...More
Loading different animations of files being worked on having to klick and set left and right loop-locator is a tedious process that can be sped up by selecting the clip and press a button or even better by a user-configurable keycommand...More
I see that other people have been given a solution to this problem, but the answer is not public. Please help. GPU reporting out of memory when only about 5 percent is used....More
Cannot download the updated Hand Gestures Puppeteering 2.0 and Smooth Camera Follow 2.0, The shopping cart seems to lock me off from completing the transaction because I have it already. That may be so yet I cannot download the updated version to install. Could you assist? Regards... Don...More
Recently, I updated iclone. After then, sometimes I'm getting error messages. This time, I was importing a character who wears "camisole c"( cc--content--shirt--essential clothing-- camisole c) from "character creator" and I got the message: "The memory could not be read". I pressed ok button...More
I think it would be great to have more default spring bones for characters like glute stomach etcetera rather than just the breasts. I feel like it could add a lot of realism to animations with the extra soft body simulation. I work on Indie video games and there's been so many times I wished...More
I can see 'Smooth' in the Curve Editor, but it's flaky at best and a very blunt tool with no real control. Can we please have a frame reduction algorithm in the main iClone timeline - ideally something that can be applied to individual key layers, rather than just to a whole clip. A few different...More