1661 issues found

0

Votes
Released
Idem as issue 7087.
Displacement channel is only taken into account for Power 200 Substances.
Not for PBR 200 nor Internet loaded substances. In addition it's impossible to bake this channel....More
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  •  715
Bug
Submitted by BGe

0

Votes
Assigned
After working on my project for a while saving the project doesn't work anymore. The little "changed" star remains and the file on disk doesn't get updated.
So far I haven't lost too much because of this, but it is enervating.
It works by using "Save As...", but iClone ALWAYS crashes when...More
  •  9
  •  1590
Bug
Submitted by alexis.kyaw

0

Votes
Not a Bug
i have two characters.
A = neutral base female
B = neutral base female with large hands....More
  •  3
  •  919
Submitted by Procrastinator

0

Votes
Not Reproducible
The character i have created, has a kimono and the sleeeves in iclone flow, but in unreal they are rigid....More
  •  3
  •  776
Submitted by HooDooPhonix

0

Votes
Released
When rendering with Iray ( last update ), textures using Substance files are not computed. Result is a white object.
Iray only takes into account texture images....More
  •  0
  •  840
Bug
Submitted by BGe

0

Votes
Active
Normally is F used for "frame selected".
So it needs maybe another hotkey, which frames the selected item, just by dollying closer with the camera (and not changing angle).
In bigger scenes is navigation very hard, when you want to see an object close from the same perspective angle....More
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  •  675
Submitted by cgi_468384

0

Votes
Assigned
If the Avatar is not in the HOME position when conforming clothing the following happens:
1. Select clothing to Conform.
2. Press "Calculate Collision"....More
  •  0
  •  660
Bug
Submitted by paro_3453

0

Votes
Not a Bug
To have gentle physics effects is currently not possible for undersea life. With or without object gravity and having the gust frequency lower than .5
it still jerks the physics.. it's as if the physics needs curve presets options or have more than one gust frequency controllers to create...More
  •  0
  •  792
Submitted by Ascensi

0

Votes
Closed
Step :
- Changement of machine, new computer installation Faceware for Iclone
- Deactivated all licenses on the old machine...More
  •  1
  •  595
Bug
Submitted by charly Rama

0

Votes
Active
I'd really like to be able to animate the displacement channel but only have specific areas be influenced.
For example, in some situations I can't have displacement applied to the whole model, it will unfold areas like the tips of seagrass or corners of a model.
This concept could be good...More
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  •  669
Submitted by Ascensi